Breach requiring a save
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Breach requiring a save
Since fairly recently the breach imbue for spellswords seems to require a failed save of the opponent to breach anything. All other forms of breach are saveless. Is this behaviour intended or did something get broken?
Konstantin Helbrecht - High Watcher of Helm [Deceased]
Arnbjorn Bladeshadow - Duergar Axemeister [Deceased]
Baldric Pyecroft - Paladin of Torm [Deceased]
Re: Breach requiring a save
The magic imbue breach has had a save for a long time.
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Re: Breach requiring a save
To be fair, you can't normally breach someone 7x per round, can you?
Re: Breach requiring a save
Arcane archers can. ; )-XXX- wrote: Sun Feb 07, 2021 4:04 pm To be fair, you can't normally breach someone 7x per round, can you?
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