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Breach requiring a save

Posted: Sun Feb 07, 2021 2:19 pm
by Garvik
Since fairly recently the breach imbue for spellswords seems to require a failed save of the opponent to breach anything. All other forms of breach are saveless. Is this behaviour intended or did something get broken?

Re: Breach requiring a save

Posted: Sun Feb 07, 2021 3:36 pm
by Mattamue
The magic imbue breach has had a save for a long time.

Re: Breach requiring a save

Posted: Sun Feb 07, 2021 4:04 pm
by -XXX-
To be fair, you can't normally breach someone 7x per round, can you?

Re: Breach requiring a save

Posted: Thu Feb 11, 2021 1:49 pm
by Aren
-XXX- wrote: Sun Feb 07, 2021 4:04 pm To be fair, you can't normally breach someone 7x per round, can you?
Arcane archers can. ; )