Auto-Pull mechanics

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SongSinger
Posts: 44
Joined: Sun Jan 26, 2020 3:41 pm

Auto-Pull mechanics

Post by SongSinger »

Just a small request to have the "Auto-Pull" mechanic some creatures have to be revised.

Personally would like to see a Will/Reflex/Fort save of some kind, or for longer cooldowns to be added-
The Aboleths in the Slime Temple floor 3 are the most unfun thing I've ever encountered in the server when grouped in more than 1-3. (I found 6, you can guess how that went!)

Effectively unable to really play the game during those moments, it was probably worse than most Save-or-Die spells, for me and a companion who stumbled in thinking we'd only deal with three or so at the most.

Unless there's some mechanic hidden to not getting effectively chain-grappled into the ground, it probably could do with a small adjustment, I hope, to make exploring that place more enjoyable (and actually get a chance to explore the dungeon.)
Iyr'varsis - "In a City of Heretics, perhaps I am the most heretical."
Emeryn, 'Archer the Archer' - "You seem a damber sort, let's have a drink!"
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