Auto-Pull mechanics
Posted: Wed Feb 10, 2021 1:57 am
Just a small request to have the "Auto-Pull" mechanic some creatures have to be revised.
Personally would like to see a Will/Reflex/Fort save of some kind, or for longer cooldowns to be added-
The Aboleths in the Slime Temple floor 3 are the most unfun thing I've ever encountered in the server when grouped in more than 1-3. (I found 6, you can guess how that went!)
Effectively unable to really play the game during those moments, it was probably worse than most Save-or-Die spells, for me and a companion who stumbled in thinking we'd only deal with three or so at the most.
Unless there's some mechanic hidden to not getting effectively chain-grappled into the ground, it probably could do with a small adjustment, I hope, to make exploring that place more enjoyable (and actually get a chance to explore the dungeon.)
Personally would like to see a Will/Reflex/Fort save of some kind, or for longer cooldowns to be added-
The Aboleths in the Slime Temple floor 3 are the most unfun thing I've ever encountered in the server when grouped in more than 1-3. (I found 6, you can guess how that went!)
Effectively unable to really play the game during those moments, it was probably worse than most Save-or-Die spells, for me and a companion who stumbled in thinking we'd only deal with three or so at the most.
Unless there's some mechanic hidden to not getting effectively chain-grappled into the ground, it probably could do with a small adjustment, I hope, to make exploring that place more enjoyable (and actually get a chance to explore the dungeon.)