
As stated here, there is a 10% arcane spell failure on horseback.
However, it is affecting divine spell casters as well. Divine spell casters should never experience spell failure in this way, let alone arcane.
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Burin the Earthly
Shannon Winterspice
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE
I presume it's the horse not accustomed to you casting flashy, loud, and potentially explosive spells. Rather than specify which spells effect the horse by how subjectively distracting they are (i.e. Resistance vs. Sunbeam), a blanket method was used. Mounted Combat is like the "hey, now you are definitely a great horse rider to where your horse won't spook".Cybren wrote: Wed May 05, 2021 1:54 pm If it’s bypassed by just using a different horse what exactly is the purpose of the spell failure chance?
I believe the Destrier and other warhorses have higher HP. Wild horse has been said to have a higher movespeed base, but I have never found that to be the case.Cybren wrote: Wed May 05, 2021 1:54 pm Is there some other reason someone might want a warhorse or wild horse? Is it just using game mechanics to establish narrative flavor?
I disagree here. This is a classic high-fantasy world, where magic is used all the time, and horses are used all the time. I find it easy to believe that horses would be acclimated to such things. The feats are geared towards the rider, not the horse. Spell failure at all seems pretty silly, and Divine casters are never subject to such things as well.Good Character wrote: Wed May 05, 2021 2:33 pm I presume it's the horse not accustomed to you casting flashy, loud, and potentially explosive spells. Rather than specify which spells effect the horse by how subjectively distracting they are (i.e. Resistance vs. Sunbeam), a blanket method was used. Mounted Combat is like the "hey, now you are definitely a great horse rider to where your horse won't spook".
Burin the Earthly
Shannon Winterspice
The Forgotten Realms is definitely a 'medium' fantasy world. In Dungeon Master's Guide it references "hamlets" (Bendir Village, Skal, and Sencliff being good examples) as not having seen magic for "generations" and only cities like Waterdeep see magic on a somewhat consistent basis.Glowing Mushroom wrote: Wed May 05, 2021 5:38 pmI disagree here. This is a classic high-fantasy world, where magic is used all the time, and horses are used all the time. I find it easy to believe that horses would be acclimated to such things. The feats are geared towards the rider, not the horse. Spell failure at all seems pretty silly, and Divine casters are never subject to such things as well.Good Character wrote: Wed May 05, 2021 2:33 pm I presume it's the horse not accustomed to you casting flashy, loud, and potentially explosive spells. Rather than specify which spells effect the horse by how subjectively distracting they are (i.e. Resistance vs. Sunbeam), a blanket method was used. Mounted Combat is like the "hey, now you are definitely a great horse rider to where your horse won't spook".
This is unrelated but I'd be surprised to see anyone label FR as medium fantasy.Good Character wrote: Wed May 05, 2021 10:54 pmThe Forgotten Realms is definitely a 'medium' fantasy world. In Dungeon Master's Guide it references "hamlets" (Bendir Village, Skal, and Sencliff being good examples) as not having seen magic for "generations" and only cities like Waterdeep see magic on a somewhat consistent basis.Glowing Mushroom wrote: Wed May 05, 2021 5:38 pmI disagree here. This is a classic high-fantasy world, where magic is used all the time, and horses are used all the time. I find it easy to believe that horses would be acclimated to such things. The feats are geared towards the rider, not the horse. Spell failure at all seems pretty silly, and Divine casters are never subject to such things as well.Good Character wrote: Wed May 05, 2021 2:33 pm I presume it's the horse not accustomed to you casting flashy, loud, and potentially explosive spells. Rather than specify which spells effect the horse by how subjectively distracting they are (i.e. Resistance vs. Sunbeam), a blanket method was used. Mounted Combat is like the "hey, now you are definitely a great horse rider to where your horse won't spook".
Yes the feat is gear towards the rider mechanically, but certainly you can roleplay that your mastery in the saddle translate to your ability to calm your horse.
I can see the argument being made that a one-time concentration check is made instead, but I assume they didn't go that route due to all casters carrying the skill.
Burin the Earthly
Shannon Winterspice