Abyssal citadel bugs

Bugs relating to the other areas of Arelith, includes old topics.


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Hlarnoth
Posts: 9
Joined: Wed May 19, 2021 8:18 pm

Abyssal citadel bugs

Post by Hlarnoth »

These doors are bashable, drop the vanilla "Bar of Iron" crafting material, and are prone to getting "stuck" in a weird half-open animation, where one side is open and the other isn't. I'm not sure what makes them do this, but it can be irritating since it messes up their collision and makes it easy to get stuck on them. I don't have a screenshot of them in this state, sadly, but it's these doors I mean.
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The central altar here (don't mind the 2 fixtures ahead and behind it) can't be reached. If you try to interact with it, your character will endlessly bug-run into the front face of the altar, eternally unable to actually use it.
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Otherwise these two minor problems, things are working great.
Hlarnoth
Posts: 9
Joined: Wed May 19, 2021 8:18 pm

Re: Abyssal citadel bugs

Post by Hlarnoth »

Here we go. Got a screenshot of the half-ajar gates bug I mentioned in the first post.

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Hlarnoth
Posts: 9
Joined: Wed May 19, 2021 8:18 pm

Re: Abyssal citadel bugs

Post by Hlarnoth »

One last. These two "Statues" aren't quite lined up evenly.

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Hlarnoth
Posts: 9
Joined: Wed May 19, 2021 8:18 pm

Re: Abyssal citadel bugs

Post by Hlarnoth »

Update: the altar has since been fixed.
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Irongron
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Re: Abyssal citadel bugs

Post by Irongron »

I've repositions the above 'statues', but the problem is that they are not actual statues, but creatures, and will move from time to time.
Hlarnoth
Posts: 9
Joined: Wed May 19, 2021 8:18 pm

Re: Abyssal citadel bugs

Post by Hlarnoth »

Update 2: The altar is back to its old tricks, and can't be reached again.
Hlarnoth
Posts: 9
Joined: Wed May 19, 2021 8:18 pm

Re: Abyssal citadel bugs

Post by Hlarnoth »

Thanks to Tank for this report. One of the transitions is a bit messed up, and not as close to the edge of the map as it should be.

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