Greyport v2.0 Feedback

Feedback relating to the other areas of Arelith, also includes old topics.


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time_limited
Posts: 63
Joined: Wed Dec 26, 2018 9:47 am

Greyport v2.0 Feedback

Post by time_limited »

Hi Irongron and Area Builders!

Time for Greyport Redo feedback. I am not an expert in forum posting so I will try to section it but I have no idea how to add images that they will be visible so I will just add links to image hosting site imbb.

1. Outer District Area - General
I really like the new Greyport look, I like that the buidlings are blocky and placed with narrow walkpaths. The addition of the purple light column is realy nice, the embassy with its cannons now - it just looks great and menacing.

Further to that the walls around the district, the small passages and the gate to Red Tower are really cool and thematic , the skull -theme on the district house is fitting as well. The additional shops and quarters are greatly welcomed and the TEMPLE is something which was badly needed.

In Overall this is a far better looking Greyport now I like it it very much! Its thematic, its oppressive and its organized (somewhat!).

I have small comments to few details though:

Outer Area, behind the district House:
https://ibb.co/gW6GWhL
There is a bunch of NPCs left there the Jharuk and Bruxina are pretty cool.. but the Gruel Chef, the Destitude Slave and the Priest look like they were dropped there for no reason. The priest especially has no purpose as there is a Temple now with a priest merchant too in the district. The chef I don't know whats its purpose in there but I doubt he will see much clients in that place.
Also why is there a small hidden chest in there (marked with red)?

Outer Area, shops in front of the district House: https://ibb.co/JBw8d95
The marked shops in Red I think are placed well.. wierd. They are in the middle of a walkpath out of any walls just standing there in the middle of the path?
Also the shop marked in Yellow doesn't seem to be updating its name for some reason - the other shops updated the name this one though still says "Shop Sign"
Also the tarp over the Temple entrance could this be please removed?

Outer Area, Cobbler: https://ibb.co/JybRMJ0
The Cobbler NPC has a really great suite of supply barrels, boxes and also a nice looking merchant tarp just beside where he stands, could we please get him moved slightly to the left (as on picture) and remove this primitive tarp that his under right now?

Outer Area, Inaccessibly Building: https://ibb.co/PQVM1YZ
This building right now, could it have a banker NPC added in front of it - or even better accessible doors with small bank inside for shoppers convenience? Remove the bank from the embassy - it is the last place any new player would be looking for a bank in Greyport (speaking from my own experience too! :D)

2. Red Tower

Red Tower, 2nd Floor - party area: https://ibb.co/XZKX85j
I think this area has an incredible potential! The tables the mini bar its great to held any party-like events.. BUT.. You cannot sit on the Sofas!
The tables are so great looking, but the sofas.. could they be removed or made that characters can sit on them. Also the bar, could that become... well an actual bar that someone can put items into it ?

3. Greyport District House

Greyport District House Halls:
Now this is something I have the biggest issue with.
I feel that the inner Halls have received a severe downgrade from what they were before. They are smaller, there are those huge columns which don't seem to match anything in there at all.
The little library area seems to be smaller and now is crammed with BIG bookshelves that none can do anything with (please remove them!).

And finally the biggest issue- the THRONE, the raised stand with its fire-pits has been exchanged to a chimney with two sofas :( .
On top of this is the henchman NPC that sits in the area which intention is to be serving as a meeting place for district rulers.. its presence there will be very RP breaking especially if someone wants to discuss some secrets that should be kept to a closed circle.. but now there is that NPC Orog henchmen just nosing in behind Your back.

Previous area design: https://ibb.co/W2rQxYz
The current area design: https://ibb.co/Fn0B69D

I find the previous area of the inner halls to be a far superior design and much more usable then to the current one.

The raised Throne and the small empty space in front of it was critical to many meetings we have held in the halls, right now there is not even enough room to place any player made fixtures that could sensibly simulate that. The NPC henchmen - He can surely stand on the upper floor as a bouncer for the bar instead of nosing in the inner halls?

Lastly the crafting alcoves - those small open alcoves are literally made for crafting stations. We can craft any crafting stations as players, move them, rearrange them to our needs, please don't fill those alcoves with unmovable fixtures/thick walls - it severely cuts on our ability to adapt the place to our needs.

The Prison doors in the halls has still the message of "this property is on sale" but there is no way to buy it

Would it be possible to add also a small room-like open space similar to the library spot but which could be utilized for altars/training ring .. etc ?

Greyport District House Halls - Rooms: https://ibb.co/wd42ZHk
I think the rooms are a little bit bigger now.. but if that was made at the cost of the meeting hall, please change this back. The meeting hall is the most important thing in this area not the small personal rooms.

Also we as players can craft now great looking sofas, chairs ,thrones, mirrors, paintings, tables and even Bookshelves that are far more usable then those unmovable ones. Could we actually exchange those rooms into a fully customizable versions with barebone walls only, a bed and a fancy purple fireplace and leave the players to decorate the rooms to their own needs instead?


That's all the feedback I have on Greyport v2.0.

Thank You again for Your time and effort in redoing Greyport, I think that it is a far better looking and far more attractive district then it was before.

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time_limited
Posts: 63
Joined: Wed Dec 26, 2018 9:47 am

Re: Greyport v2.0 Feedback

Post by time_limited »

Hi Irongron,

I want to thank You for the most recent update to the Greyport Port Administration Halls update.

Its absolutely superb!

It has so much potential now we absolutely love it now!

The meeting area is great and functional
The additional administrative room is great and functional!
The door design and how they are placed is geniously set and can support even counter-RP type playing and spying on meetings.

The inner area is far better now visually thanks to the removal of those 2 columns and moving the meeting room separately allows the Npc henchmen to stay where it is, we can even now RP doing something with him without it being atmosphere breaking during the meetings.

The new inner halls of the Greyport building is superb work and greatly functional thank You again!

PS.
Love the new room design too :)

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Pippo
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Re: Greyport v2.0 Feedback

Post by Pippo »

The 'inaccessible' building would be a perfect spot for a tinker! (Or for any of the NPCs from behind the district house).

I found a small inconsistency, too. In the map the mine is referred as 'Coal mine', but on the loading screen it's called 'Copper mine'.

(Loving the work you guys did <3 )
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