UN. THE SUN. THE SUN. THE SUN. TH

Bugs relating to the other areas of Arelith, includes old topics.


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The_Queen~s_Rebuke
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UN. THE SUN. THE SUN. THE SUN. TH

Post by The_Queen~s_Rebuke »

The area "The Boreal Keep (The Werth)" is not only considered privy to the day/night cycle when it shouldn't be (since the Keep's a demiplane), but it's also considered 'Day' to harm vampires at Hour 19. noooo help
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The_Queen~s_Rebuke
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Re: UN. THE SUN. THE SUN. THE SUN. TH

Post by The_Queen~s_Rebuke »

Even more: "The Boreal Keep (The Werth)" also blinds and debuffs drow, which is unfortunate, given that drow made the Keep for avoiding that exact thing.
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Skibbles
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Re: UN. THE SUN. THE SUN. THE SUN. TH

Post by Skibbles »

They want it all to go here!

viewtopic.php?f=37&t=35425
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.
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The_Queen~s_Rebuke
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Re: UN. THE SUN. THE SUN. THE SUN. TH

Post by The_Queen~s_Rebuke »

Thanks! I completely missed it, I'm not often on the forums. ✌ Will do so!
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