Traps and Trapping
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Traps and Trapping
Carefully set up traps can be triggered and returned to your bag by people who don't mean to walk on them, or can't see them.
Traps cannot be placed in stealth without leaving stealth once the trap has been set.
Trap boxes cannot be opened in stealth without revealing yourself when opened, which makes it hard to select a trap without giving yourself away.
Maybe an ability to set traps while in stealth is considered OP, but could be gated by ESF Trap or the Skill Mastery feat, or even behind a certain level of rogue levels or something similar.
Traps are criminally under-utilised and have a lot of potential! A couple of changes and they could easily be criminally-utilised instead (hoho)
Re: Traps and Trapping
That greatly reduced their utility, becuase I'd need to clear a small area and then trap the hell out of it and then lure enemies in.
I did use traps because the character was mechanically weak and focused on stealth, but because of the listed problems I probably used them 10 times total on journey from 1 to 30. I'm not convinced that it was worth the investment.
Re: Traps and Trapping
Re: Traps and Trapping
Thats abit.. not natural.. should be picked up again, rogues dont have telekinesis

Placing traps in Stealth would be awesome.
Only problem is the current PvP warning before using traps as a pvp weapon.
It could be very... tricky to warn someone, before they actually steps in one?
But for PvE it would be awesome
Dormant Character: Tabitha Fuzzypaw - Shelved, searching all corners for treasures and secrets.
Misty Scrollsinger - Still searching answers, but is now elsewhere
Rolled Character: Björn Njald - sailed on new adventures
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Re: Traps and Trapping
Well, as far as I have seen it adjudicated and used, it's basically a warning to RP before PvP just like how would you do normally. Most instances of it happening was folk encountering each other, one side faking retreat, only to either sneak someone behind their lines to trap their further path, or lure into traps while retreating.Tabby wrote: Tue Dec 07, 2021 9:58 amOnly problem is the current PvP warning before using traps as a pvp weapon.
It could be very... tricky to warn someone, before they actually steps in one?
But for PvE it would be awesome
Currently playing: Vinur Reiziger (sorta shelved, sorta not), Samwell Twolife
Re: Traps and Trapping
I don't see the necessity for -hostile as an issue, it's the interaction that 'non-hostiled' players have with placed traps that make things difficult.
I do think that non-hostile flagged players should roll to save vs traps if they're within the AoE despite not having triggered it themselves though - would be a bit weird if someone next to them took massive fire damage from a huge explosion and someone stood right next to them had to act completely oblivious.
'Why are you on fire? Where's your arm? Explosion? What explosion?'
Re: Traps and Trapping
That can be done, but for you having to retreat to them, you leaving the traps unguarded and any non-participating could trigger them without you knowing, before you can give warning.ltlukoziuz wrote: Tue Dec 07, 2021 10:36 amWell, as far as I have seen it adjudicated and used, it's basically a warning to RP before PvP just like how would you do normally. Most instances of it happening was folk encountering each other, one side faking retreat, only to either sneak someone behind their lines to trap their further path, or lure into traps while retreating.Tabby wrote: Tue Dec 07, 2021 9:58 amOnly problem is the current PvP warning before using traps as a pvp weapon.
It could be very... tricky to warn someone, before they actually steps in one?
But for PvE it would be awesome
Dormant Character: Tabitha Fuzzypaw - Shelved, searching all corners for treasures and secrets.
Misty Scrollsinger - Still searching answers, but is now elsewhere
Rolled Character: Björn Njald - sailed on new adventures