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Inconsistent "natural areas"
Posted: Wed Mar 30, 2022 4:36 pm
by Amateur Hour
I have the Gift of the Explorer, and I recently noticed that the Druidic Stones is evidently not counted as a natural area, but the areas before it and after it evidently are. I don't see a reason why this would be? Druidic stones may be a construction, but the area in general is very much wilderness.
Re: Inconsistent "natural areas"
Posted: Wed Mar 30, 2022 9:59 pm
by In Sorrow We Trust
*twitch*
*twitch*
why
*twitch*
Guess we'll have to figure something else out then. Thanks for letting us know.
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 12:24 am
by ElvenEdibles
In Sorrow We Trust wrote: Wed Mar 30, 2022 9:59 pm
*twitch*
*twitch*
why
*twitch*
Guess we'll have to figure something else out then. Thanks for letting us know.
Can you disable it in area's that do not cause your rest meter to drain?
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 1:45 am
by Amateur Hour
I'm wondering if whatever flag that's used to kick you out of the map at a server reset could work? Because I know if I log out in a quarter that isn't owned by me and the server resets, I get kicked out to the map I was in before I entered the quarter.
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 2:33 am
by xf1313
Same goes for forest of weir, I kind of hope we go back to old setting, because some dungeon maps are hidden to me now! After all, how many quarters get see through? If for the fear of matagamers, punish them instead. And people can name their altars ‘black marble altar’ instead of ‘altar of bane’, ‘book shelf of Shar’...
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 3:00 am
by Skibbles
Is this tied to the other thread on potential meta gaming by the ranger/explorer map reveal or just a coincidence?
If it is: please consider not doing this. It isn't just gift of explorer that suffers from this toggle. Half a Ranger's package, from AB to the map to Ranger speed and more, is dependant on this setting. Clerics of travel domain too I think.
Re: the forest of weir - there's an argument to be made that the plane of shadow is totally not a natural setting, and especially where the map is concerned. The shadow plane is supposed to be dynamic and ever shifting, which is probably impossible to do in nwn, so I'd say it's not so surprising that it isn't regarded as natural.
On the other hand I think the Abyss counts as natural so... Yeah.
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 3:23 am
by In Sorrow We Trust
Amateur Hour wrote: Thu Mar 31, 2022 1:45 am
I'm wondering if whatever flag that's used to kick you out of the map at a server reset could work? Because I know if I log out in a quarter that isn't owned by me and the server resets, I get kicked out to the map I was in before I entered the quarter.
might be on to something. Will look into it.
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 3:48 am
by Party in the forest at midnight
Would that even work? The whole issue are multi-quarter common areas, is there even a script like that in those?
Re: Inconsistent "natural areas"
Posted: Thu Mar 31, 2022 3:05 pm
by Archon
There's two areas after Weatherstone that does not count as wilderness/natural area.
- Skull Crags (Upper Mountains) Druidic Stones
- Skull Crags (Howling Pass) North
(these two areas are next to each other)
Neither one of them give ranger movement speed, or map reveal. Seems issue is not only with druidic stones map.