So, while this sprung from the talks of the gold disparity and gear requirement for self sufficiency between casters and mundanes HEAVILY favoring casters, both having wards for free and less need for gear while having summons and now as well infinicast healing cantrips on many casters and cantrips as a whole, but that argument isn't for here.
What I want to say here is, as it is herbalism gives some nice buffs from pots like NEP and FoM on low-ish CLs, but its barkskin potion is only CL 3, aka the basic ones you loot that only give +3 natural AC for 1 hour while the higher CL +4 barkskin pots are only available from casters with brew potion.
Put simply, I think both for the sake of making herbalism more appealing and helping mundanes (even if only slightly), herbalism should get a recipe for +4 bark skin potions.
Seeing as there is even the bull's strength and potion of giant's strength potions, where the latter is at a much higher CL, it would make sense to allow for a higher tier version in that sense as well.
So, herbalism should get a recipe for +4 bark skin pots please.
Herbalism +4 Barkskin Pots Should Exist
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Re: Herbalism +4 Barkskin Pots Should Exist
A few things.
-The high CL bull's potions are not really worth crafting, ever since the short ones started to last entire RL hour. Most adventuring characters need to rest at least once over an entire hour of adventuring and they have no reason to ever care about Zoo buffs with higher CL than 3. I still see them being stocked in shops so I dont really know if/why people buy them as they seem entirely obsolete.
-Barkskin +4 would be nice to craft. Frankly the +3s drop in the loot in many dungeons, or are being sold by several known and easy to reach NPCs both above, below and in between. Allowing +4s to be crafted means the bark pot in the herbalism menu actually has some use, but it also means mundane characters wont be depended on casters to get them which is amazing actually because mundane are in a tough spot economically compared to casters anyway.
-I think herbalism over all is a very appealing trade as is.
-The high CL bull's potions are not really worth crafting, ever since the short ones started to last entire RL hour. Most adventuring characters need to rest at least once over an entire hour of adventuring and they have no reason to ever care about Zoo buffs with higher CL than 3. I still see them being stocked in shops so I dont really know if/why people buy them as they seem entirely obsolete.
-Barkskin +4 would be nice to craft. Frankly the +3s drop in the loot in many dungeons, or are being sold by several known and easy to reach NPCs both above, below and in between. Allowing +4s to be crafted means the bark pot in the herbalism menu actually has some use, but it also means mundane characters wont be depended on casters to get them which is amazing actually because mundane are in a tough spot economically compared to casters anyway.
-I think herbalism over all is a very appealing trade as is.
KriegEternal wrote:Their really missing mords and some minor flavor things.