Sencliff mangonel

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Hungor
Posts: 18
Joined: Mon Apr 26, 2021 4:10 pm

Sencliff mangonel

Post by Hungor »

Description
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-sencliff now has 2 mangonel on the wall for sencliff defense, these can be picked up by the Pickup_fixture command... meaning 2 free mangonels each reset....

if they are put back down, they cannot be used to target any ships and work like any other mangonel you put somewhere

i wonder if this is inteded or a bug.... as salemen of siege weapons it would really hurt my busines if free mangonels spawn each reset ...

Steps to reproduce
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Go to sencliff , go op the wall with the mangonels, and type pickup_fixture

then put it back down to see that it wont work on ships again.

Expected result
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bolted down mangonels so you can steal them. i think these can also be destroyed ,to sabotage the cliff? might not be intended? might cause a lot of pvp at that place... not sure if this is intended..... but it could be fun !


Actual result
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Can get 2 free mangonels each reset with the pickup_fixture command ... leaving the cliff defenseless ....

Screenshot(s)
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Image

Misc Notes
i was there and helped with the sinking of the Tempest(guldorands Flagship) with use of the mangonel on the wall! i Play Cervantes and am currently owner of sencliff flagship. Happy to help or brainstorm any way i can to help

few things that came to mind when using these:

-i cant spot the ship with my spyglass like on the ship when standing on the wall. adding something to spot ships would make things easier.... check their flag and howmuch they are damaged,etc....

-when on deck of at least a brigantine (4 crew needed) you need 4 peope with 100 sail, to get to 100 crew sail, wich would allow you to fire the mangonel with precision, i was wondering how this sail skill applies to the mangonels? if it is individual sail skill that would make em much better on land then on a ship since you only need 1 sailor with 100 skill to fire with same precision... this might be a little to overpowered....no ship can hold 2 mangonels as far as i know

- i fought the tempest with the sencliff ships and she is hard to bring down ! a single sencliff ship dont stand a lot of chance when both crews have 100 sail skill. we need 2 ships to take her down and live to tell the tale... i love the addiotion of the cliffs defense and hope to see it last!
mariangel
Posts: 5
Joined: Thu May 19, 2022 1:28 am

Re: Sencliff mangonel

Post by mariangel »

I agree that it is neat and great for Sencliff to have its defenses and while I think they are overpowered (from what I have been told) I do think it is strange that they can be picked up as that seems like way too easy to cheese or abuse in a way to prevent them from being used as intended.

In my mind if they are supposed to act as coastal batteries or something to that effect they should probably be in fixed position and if they CAN be destroyed it would probably be smart to make them have increased HP or something to that effect so you don't just look at them and they're ruins.
Hungor
Posts: 18
Joined: Mon Apr 26, 2021 4:10 pm

Re: Sencliff mangonel

Post by Hungor »

Another idea would be .... make the wall mangonels act like npc ships, meaning hostile ships to the cliff can still repair when shot at, unless they are been charged by a ship.
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ActionReplay
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Posts: 1642
Joined: Mon Sep 08, 2014 5:09 pm
Location: Sweden

Re: Sencliff mangonel

Post by ActionReplay »

Fixed
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