Item UI / Sequencers Feedback

Feedback relating to the other areas of Arelith, also includes old topics.


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It Jam
Posts: 10
Joined: Thu Aug 18, 2022 11:35 pm

Item UI / Sequencers Feedback

Post by It Jam »

With the addition of sequencers I find it strange that there isn't a sequencer menu in the -nui item menu.
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Sincra
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Posts: 1282
Joined: Fri Oct 08, 2021 6:48 pm

Re: Item UI / Sequencers Feedback

Post by Sincra »

I'm not quite sure what you mean here.
Could you provide more details?

For clarity:
I setup both the True and Runic variant mechanics (with an exception here to some filter for targets interaction) and neither have need of NUI as neither function entirely as normal sequencers, and even if they did I am unsure what benefit that would offer.

True or Staff sequencers are not empty-able.
Runic are not customisable or empty-able.

When you examine a Sequencer item they provide feedback descriptions of the content, and in the case of Runic even what it can be used on.

True or Staff sequencers will also not be changed to allow more than one spell, and I am also opposed to easier accessed variants of such an item.
Right now they are in a good RP and utility spot, moving them into easier access or more slots would invalidate this.
Irongron wrote:I've literally never used -guard on anyone.
msheeler
Posts: 372
Joined: Mon Dec 31, 2018 10:32 pm

Re: Item UI / Sequencers Feedback

Post by msheeler »

Sincra wrote: Sat Aug 27, 2022 7:26 am I'm not quite sure what you mean here.
Could you provide more details?
I am pretty sure they mean the item use -nui, where we can access potions, wands and scrolls, and I would also clarify that I think they mean the summon buff sequencers.
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