Lever animations

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Eyeliner
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Lever animations

Post by Eyeliner »

Arelith is pretty big on levers on one side of a map that open doors on the other. I'm not complaining about that, but I've noticed a lot of them don't show animations when the lever is pulled the first time so especially in high lag. It's really tough to tell if touching the lever registered or not which means a lot of going to the door and backtracking when you see it didn't.

Fixing animations would probably be too big of an ask but would it be possible to get a "you pulled a lever" message so you have feedback that it worked?
Good Character
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Re: Lever animations

Post by Good Character »

Ooooooh, this would be so nice. I've been traumatized by the minotaur cave on Skal.
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In Sorrow We Trust
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Re: Lever animations

Post by In Sorrow We Trust »

Should be simple enough to modify the scripts used, but I'll need to know an example area where these levers are so that I can try to track down the script. Any pointers?
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Tarkus the dog
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Re: Lever animations

Post by Tarkus the dog »

In Sorrow We Trust wrote: Mon Aug 29, 2022 12:22 am Should be simple enough to modify the scripts used, but I'll need to know an example area where these levers are so that I can try to track down the script. Any pointers?
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Eyeliner
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Re: Lever animations

Post by Eyeliner »

Thanks... The orc boss in the Bendir caves (spacing on his name), the goblin shaman cave also in Bendir, troll cave between Westcliff and Bendir, the Barbarian King in the Dark Spires/outside Brog are a few more (obviously on the mind from playing a dwarf recently)

These levers are everywhere really and I rarely see an animation when I activate them (but will see it if you push twice, which will of course close the door again)
AstralUniverse
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Re: Lever animations

Post by AstralUniverse »

Astral, 32.
This is my favorite thread in all of the forums.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

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In Sorrow We Trust
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Re: Lever animations

Post by In Sorrow We Trust »

Rolled out a change for a script I dug up. Keep me in the loop.
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Ebonstar
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Re: Lever animations

Post by Ebonstar »

In Sorrow We Trust wrote: Mon Aug 29, 2022 12:22 am Should be simple enough to modify the scripts used, but I'll need to know an example area where these levers are so that I can try to track down the script. Any pointers?
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Eyeliner
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Re: Lever animations

Post by Eyeliner »

In Sorrow We Trust wrote: Mon Aug 29, 2022 2:39 pm Rolled out a change for a script I dug up. Keep me in the loop.
Thanks!
Allafif
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Re: Lever animations

Post by Allafif »

The text notification has been very handy, thanks. Here's one in the Mound (surface swamp dungeon) that currently gives no feedback.

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Edens_Fall
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Re: Lever animations

Post by Edens_Fall »

I've enjoyed the change to levers. Thanks for the effort!
Eyeliner
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Re: Lever animations

Post by Eyeliner »

Hi, I appreciate the effort on this but I'm wondering if it's not working correctly. From what I can tell you seem to get the message if you pull a level and the door is nearby but if it's across the dungeon and out of sight there is nothing.

The latter is when feedback is really needed as sometimes the levers don't animate at all and you don't know if the click worked or not before a long trek to the other side of the area. I have yet to see that work, is this intentional?

Thanks again.
Eyeliner
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Re: Lever animations

Post by Eyeliner »

Bump as I noticed this today in a few areas (goblin priest in Bendir, goblin caves under Brog)-- it seems like if the door the lever opens is next to the lever you get the message (which is superfluous, as you can see it open) but if it's across the area-- when you really want that message so you won't have to backtrack-- you get nothing.

Just bringing it up in case there's any interest in looking into it, if not I'll leave it be.
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