Hi,
A recent update says that Deafening Clang should behave like temporary essences now. However, it fails to apply the bonus damage without any server-log feedback if the weapon you're holding already has a temporary essence applied to it, rather than overwriting it as a temporary essence would. The VFX still applies, however.
Steps to reproduce:
Cast Deafening Clang on a weapon with a temporary essence applied.
Deafening Clang
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Re: Deafening Clang
A fix is in the pipeline :)