"-ward teleport" should block cross server entry
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"-ward teleport" should block cross server entry
Originally this was going to be a bug report but I'm not sure if it's actually a bug or just an implementation detail. But right now, a person who wants to seal off an area from entry can use "-ward teleport" to block the portals in the area from allowing entry. However, the problem with this as implemented is that it only works against players who are on the same server as the -ward already. If you -ward a locale on Surface for example and someone tries to come from Dis they will be able to warp to the -ward blocked portal in my experience.
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Re: "-ward teleport" should block cross server entry
I personally hate that Ward with a passion myself, as it's the first thing cast before any hint of conflict, which in turn removes one more method to avoid conflict.
But I digress. It seems like a minor bug issue that is not so disruptive as to need an immediate fix.
But I digress. It seems like a minor bug issue that is not so disruptive as to need an immediate fix.
Last edited by Edens_Fall on Fri Oct 14, 2022 2:34 pm, edited 1 time in total.
Re: "-ward teleport" should block cross server entry
This is a limitation due to how cross server communication is done.perseid wrote: Thu Oct 13, 2022 12:44 am Originally this was going to be a bug report but I'm not sure if it's actually a bug or just an implementation detail. But right now, a person who wants to seal off an area from entry can use "-ward teleport" to block the portals in the area from allowing entry. However, the problem with this as implemented is that it only works against players who are on the same server as the -ward already. If you -ward a locale on Surface for example and someone tries to come from Dis they will be able to warp to the -ward blocked portal in my experience.
Recent technology shifts may enable a solution but that is something Hoodoo will need to look at.
Sounds like the intended use to me. You can also vacate the area and teleport in these situations, if it's happening enough I'd be investing in this strategy.Edens_Fall wrote: Thu Oct 13, 2022 1:44 pm I personally hate that Ward with a passion myself, as it's the first thing cast before any hint of conflict, which in turns removes one more method to avoid conflict.
Irongron wrote:I've literally never used -guard on anyone.
Re: "-ward teleport" should block cross server entry
The most relevant usecase I can think of would be Sencliff where the un-restricted destination portal means that raids are easy and the locations status as a pseudo-settlement means that there's no rule limit on how many people can join a deathball to murder whoever happens to be hanging around the docks. In theory they could have someone ward the portal to mitigate this but because of how the mechanic works it's not an especially useful tactic because raiders can just server hop and then warp over anyway.Edens_Fall wrote: Thu Oct 13, 2022 1:44 pm I personally hate that Ward with a passion myself, as it's the first thing cast before any hint of conflict, which in turns removes one more method to avoid conflict.
But I digress. Seems like a minor bug issue that is not so disruptive as to need a immediate fix.
Re: "-ward teleport" should block cross server entry
To me, that sounds like a deliberate exploit of a server mechanic, and should be reported as such for DMs to look intoperseid wrote: Fri Oct 14, 2022 12:18 amThe most relevant usecase I can think of would be Sencliff where the un-restricted destination portal means that raids are easy and the locations status as a pseudo-settlement means that there's no rule limit on how many people can join a deathball to murder whoever happens to be hanging around the docks. In theory they could have someone ward the portal to mitigate this but because of how the mechanic works it's not an especially useful tactic because raiders can just server hop and then warp over anyway.Edens_Fall wrote: Thu Oct 13, 2022 1:44 pm I personally hate that Ward with a passion myself, as it's the first thing cast before any hint of conflict, which in turns removes one more method to avoid conflict.
But I digress. Seems like a minor bug issue that is not so disruptive as to need a immediate fix.
Re: "-ward teleport" should block cross server entry
You would need to demonstrate it's a purposeful exploit which is my point. People coming from C&P or the Underdark aren't going to know in advanced that you happen to have warded the portal on that particular day at that particular moment.Rei_Jin wrote: Fri Oct 14, 2022 12:21 amTo me, that sounds like a deliberate exploit of a server mechanic, and should be reported as such for DMs to look intoperseid wrote: Fri Oct 14, 2022 12:18 amThe most relevant usecase I can think of would be Sencliff where the un-restricted destination portal means that raids are easy and the locations status as a pseudo-settlement means that there's no rule limit on how many people can join a deathball to murder whoever happens to be hanging around the docks. In theory they could have someone ward the portal to mitigate this but because of how the mechanic works it's not an especially useful tactic because raiders can just server hop and then warp over anyway.Edens_Fall wrote: Thu Oct 13, 2022 1:44 pm I personally hate that Ward with a passion myself, as it's the first thing cast before any hint of conflict, which in turns removes one more method to avoid conflict.
But I digress. Seems like a minor bug issue that is not so disruptive as to need a immediate fix.
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Re: "-ward teleport" should block cross server entry
Thus why I am a student of the "Legs and lens" strategy!Sincra wrote: Thu Oct 13, 2022 3:51 pmSounds like the intended use to me. You can also vacate the area and teleport in these situations, if it's happening enough I'd be investing in this strategy.Edens_Fall wrote: Thu Oct 13, 2022 1:44 pm I personally hate that Ward with a passion myself, as it's the first thing cast before any hint of conflict, which in turns removes one more method to avoid conflict.