Edible Poisons Change Idea

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McPunchins
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Edible Poisons Change Idea

Post by McPunchins »

Currently poisons have a lot of areas they could be improved but I think one that has always bothered me thematically is the weird way edible poisons are used. At the moment you have to poison a piece of food then somehow get someone you want to poison to eat that food. This seems really weird and honestly is kind of awkward to utilize for poison users because it'd be really suspicious if someone just randomly was like "yeah here, eat this pie I made" out of nowhere. In order to give edible poisons a less suspicious way to be used I propose the following change:

Proposed Change: Reverse Pickpocket

What if Edible poisons could be used on a target from stealth to do a sort of reverse pickpocket where instead of stealing from them you are placing a piece of poisoned food in their pockets. It could utilize slight of hand still and if you succeed it poisons a food item in their inventory should they currently have one. This would allow edible poisons to be used by would be assassins and the like in a way that is less suspicious than just giving someone food randomly or leaving food laying around on the ground hoping someone eats it.

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The GrumpyCat
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Re: Edible Poisons Change Idea

Post by The GrumpyCat »

Chatted to the team and we all agree this is cool and could be done, though may have to wait until some other poison changes occur. But I like it! Possibly we'd make it so it had some limitations (e.g. you couldn'#t repeatedly reverse pickpocket someone with oodles of food, or poison them more than once per day or some such) and I do have a little concern re. the rp nature. But at least in principle its an idea that's pretty neat. Approved.
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