Spellcasters could use some more nifty touch attack spells! Here's some ideas!
Spell Level(s): Elementalist 5, Spellsword 6, Sorcerer 5, Wizard 5, Warmage 5
Innate Level: 5
School: Evocation
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes
A single beam of brilliantly colored light shoots from your outstretched hand. On a successful ranged touch attack, creatures with 6 Hit Dice or fewer are blinded for 2d4 rounds by the prismatic ray in addition to suffering a randomly determined effect (see below).
The target suffers one of the following effects: 20 fire damage (reflex), 40 acid damage (reflex), 80 electrical damage (reflex), Struck with bebilith venom poison (fortitude), Paralyzed for 10 rounds (fortitude), Confused for 10 rounds (will vs. mind-affecting), or Struck dead (will vs. death magic).
Spell Level(s): Elementalist 7, Spellsword 8, Sorcerer 8, Wizard 8, Warmage 8
Innate Level: 8
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes
You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).
New Spells: Polar Ray & Prismatic Ray
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