Pickpocket Used On Monsters Should Move The Player

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Suggestion Moderators

Post Reply
McPunchins
Posts: 75
Joined: Wed Apr 04, 2018 6:55 am

Pickpocket Used On Monsters Should Move The Player

Post by McPunchins »

Can we make it so that using pickpocket on a monster as the player will move the player within range of the target rather than just saying "you can't reach", it is hard to navigate up close enough to some monsters without accidentally attacking them when pickpocketing as a rogue for a little extra coin and exp. It would be a nice QoL change if using pickpocket on an enemy would move you into range. I'm not sure how possible this is but if possible it would be great.

Active

Angus Blackanvil

Retired


Veirfryn Z'ress -- 2nd Daughter of House Z'ress
Grofbog -- Duergar Smith
Lyri Rofik -- Paladin of Arvoreen
Sledge -- Thane of the Anvilsworn
Vespertine -- Mute Hin
Reivja -- Uthgardt Shaman

Discord: @McPunchins

User avatar
The GrumpyCat
Dungeon Master
Dungeon Master
Posts: 7110
Joined: Sun Jan 18, 2015 5:47 pm

Re: Pickpocket Used On Monsters Should Move The Player

Post by The GrumpyCat »

If this doesn't have possiblities for abuse, (maybe a very limited range), and it's not mega amounts of work, I like this a lot. Though I believe PP (or slight of hand as it's now called) only works on npcs/players now, not monsters. Still - I like this.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
Post Reply