Pickpocket Used On Monsters Should Move The Player
Posted: Thu Jan 05, 2023 10:32 pm
Can we make it so that using pickpocket on a monster as the player will move the player within range of the target rather than just saying "you can't reach", it is hard to navigate up close enough to some monsters without accidentally attacking them when pickpocketing as a rogue for a little extra coin and exp. It would be a nice QoL change if using pickpocket on an enemy would move you into range. I'm not sure how possible this is but if possible it would be great.