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Pickpocket Used On Monsters Should Move The Player

Posted: Thu Jan 05, 2023 10:32 pm
by McPunchins
Can we make it so that using pickpocket on a monster as the player will move the player within range of the target rather than just saying "you can't reach", it is hard to navigate up close enough to some monsters without accidentally attacking them when pickpocketing as a rogue for a little extra coin and exp. It would be a nice QoL change if using pickpocket on an enemy would move you into range. I'm not sure how possible this is but if possible it would be great.

Re: Pickpocket Used On Monsters Should Move The Player

Posted: Fri Jan 06, 2023 2:11 pm
by The GrumpyCat
If this doesn't have possiblities for abuse, (maybe a very limited range), and it's not mega amounts of work, I like this a lot. Though I believe PP (or slight of hand as it's now called) only works on npcs/players now, not monsters. Still - I like this.