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New types of damage on gloves does not work

Posted: Thu Feb 02, 2023 12:02 am
by Ork

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Re: Psychic damage from the basin does not work

Posted: Thu Feb 02, 2023 12:14 am
by Skibbles

Sounds eerily similar to Morgy's report about entropy damage not working on their glove either, so I ran to the PGCC to test it.

Looks like none of the custom damages work on gloves (I made a pair that does 1d4 entropy/poison/psychic all at once). I tested on mobile. The glove's examination prints the extra damage correctly, but it is not showing in the combat log or the character sheet.

Furthermore - the character window converts it to physical damage, but I don't think this is applying either. If the extra phys was applying, my minimum should have been six damage, but I was hitting under that.

Basically - custom damage doesn't work on gloves.


Re: Psychic damage from the basin does not work

Posted: Thu Feb 02, 2023 12:53 am
by Ork

I cry! Thanks for doing the legwork, Skibbles.


Re: Psychic damage from the basin does not work

Posted: Thu Feb 02, 2023 1:20 am
by Skibbles

No problem! It may be worth changing the thread name to match the apparent issue that gloves are broken with new damage.

As a control I popped back into PGCC, made a basic longsword with each damage, and they function as normal.


Re: New types of damage on gloves does not work

Posted: Thu Feb 02, 2023 1:47 am
by Ork

Someone did it for me,haha.


Re: New types of damage on gloves does not work

Posted: Thu Feb 02, 2023 10:42 am
by Kalopsia

Found the culprit, this will be fixed soon.