New types of damage on gloves does not work
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Re: Psychic damage from the basin does not work
Sounds eerily similar to Morgy's report about entropy damage not working on their glove either, so I ran to the PGCC to test it.
Looks like none of the custom damages work on gloves (I made a pair that does 1d4 entropy/poison/psychic all at once). I tested on mobile. The glove's examination prints the extra damage correctly, but it is not showing in the combat log or the character sheet.
Furthermore - the character window converts it to physical damage, but I don't think this is applying either. If the extra phys was applying, my minimum should have been six damage, but I was hitting under that.
Basically - custom damage doesn't work on gloves.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.
So we're very much on track.
Re: Psychic damage from the basin does not work
I cry! Thanks for doing the legwork, Skibbles.
Re: Psychic damage from the basin does not work
No problem! It may be worth changing the thread name to match the apparent issue that gloves are broken with new damage.
As a control I popped back into PGCC, made a basic longsword with each damage, and they function as normal.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.
So we're very much on track.
Re: New types of damage on gloves does not work
Someone did it for me,haha.
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Re: New types of damage on gloves does not work
Found the culprit, this will be fixed soon.