New types of damage on gloves does not work

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Ork
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New types of damage on gloves does not work

Post by Ork »

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Skibbles
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Re: Psychic damage from the basin does not work

Post by Skibbles »

Sounds eerily similar to Morgy's report about entropy damage not working on their glove either, so I ran to the PGCC to test it.

Looks like none of the custom damages work on gloves (I made a pair that does 1d4 entropy/poison/psychic all at once). I tested on mobile. The glove's examination prints the extra damage correctly, but it is not showing in the combat log or the character sheet.

Furthermore - the character window converts it to physical damage, but I don't think this is applying either. If the extra phys was applying, my minimum should have been six damage, but I was hitting under that.

Basically - custom damage doesn't work on gloves.

Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.
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Ork
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Re: Psychic damage from the basin does not work

Post by Ork »

I cry! Thanks for doing the legwork, Skibbles.

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Skibbles
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Re: Psychic damage from the basin does not work

Post by Skibbles »

No problem! It may be worth changing the thread name to match the apparent issue that gloves are broken with new damage.

As a control I popped back into PGCC, made a basic longsword with each damage, and they function as normal.

Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.
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Ork
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Re: New types of damage on gloves does not work

Post by Ork »

Someone did it for me,haha.

Kalopsia
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Re: New types of damage on gloves does not work

Post by Kalopsia »

Found the culprit, this will be fixed soon.

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