FoD

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

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wriggle
Posts: 129
Joined: Wed Dec 10, 2014 9:15 am

FoD

Post by wriggle »

Druids visit the FoD and find Nature is preserved, but the balance is tilted with the angry trees and peverted wolfs and boars. They leave warnings and put rangers to sneak about, attacking those mining and also fighting aberrations.

Mob humanoids should also be as unwelcome as any other adventurer in the woods, Orcs, Morghun's soldiers, to keep the RP clean, well, unless they are naturewalkers, or have special boots.
True Flame - the name given to those with an infinite capacity to empty spell component pouches.
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