Gift of Wealth isn't a worthwhile gift, and it adds .5 ECL.
Assuming you are a level 30 character, you get 30k a month. That's it. You also have to be playing to get the ticks for the payout which I actually have no problem with.
The initial payout of 20k is useful for early enchanting some basic gear or the like. But after a day or two, you can make 30k in a day by just going on a walk around a dungeon.
I feel like the cap per month needs to be raised, or perhaps the cap and how much you get paid per tick. I sort of regret taking it on a character with the intention of not going out much, but still being able to afford things for roleplay.
30k per in game month is basically light breeze you barely feel in your bank account at lvl 30. I'm not sure what it should be but at least double than that. I'd also find it cool if a Noble picking this gift would get a bonus.
KriegEternal wrote:
Their really missing mords and some minor flavor things.
It was already dropped from major to minor gift and is effectively a way to have an income of money independent of doing dungeons, material acquisition or crafting.
Any improvement to this would make it better than other gifts of minor tier and thus immediately necessitates a race to the bottom for improving them all or means reducing this again.
The only consideration that's been given to an adjustment that I agree with is making it an option for Nobility, alongside several others choices that are thematic, but this has also met some opposition and is unlikely to happen any time soon if at all.
Irongron wrote:I've literally never used -guard on anyone.
Any improvement to this would make it better than other gifts of minor tier and thus immediately necessitates a race to the bottom for improving them all or means reducing this again.
It would need to be a serious improvement to make it better than gift of crafting. The extra coin you make from gift of crafting (assuming you're online at least 10 hours per week which you'd need for gift of wealth) is orders of magnitude higher than 30k gold. 30k gold is basically 20 minutes of dungeoning in the right places, without even including any Appraise or such. It could easily be 2k per ig hour and 3k for nobles. Gift of crafting would still be far far better.
EDIT: Or, alternatively, increase the cap to character level x2, and x3 respectively.
Last edited by AstralUniverse on Fri Aug 25, 2023 10:39 am, edited 1 time in total.
KriegEternal wrote:
Their really missing mords and some minor flavor things.
It would need to be a serious improvement to make it better than gift of crafting. The extra coin you make from gift of crafting (assuming you're online at least 10 hours per week which you'd need for gift of wealth) is orders of magnitude higher than 30k gold. 30k gold is basically 20 minutes of dungeoning in the right places, without even including any Appraise or such. It could easily be 2k per ig hour and 3k for nobles. Gift of crafting would still be far far better.
You're forgetting that this gift serves a completely different audience. One which has less than zero interest in career crafting or gold grinding and plays this game to have fun, rather than to have a job. An audience that would rather uninstall than get into the weeds of the crafting system. (Source: I am that audience.) To give those willfully non-productive members of society an equivalent economic benefit to those who do actively contribute to the economy would probably be a mistake.
Basically the gift is financial aid for your house payment so you don't accidentally lose your quarter because you were too busy working on your latest item description or whatever and neglected to make a bank deposit. It's a small convenience meant to supplement one's in-game activities and take the edge off of the constant crushing need for income. Towards that mission, I think the gift is basically fine. I just wish it was automatically granted to nobles, because I thought it was for some reason and it's literally the only reason I can imagine anyone taking the Noble background in the UD.
× Career Sharran × MILF Supreme × Artist (Allegedly) ×
› Will Trade Art For Groceries Again Eventually ‹
It would need to be an audience that cant/wont go to a dungeon once (or more) a week, not even a sail or adventure with friends, not a shopkeep or a crafter that sells their crafts either. I dont think this audience exists but lets examine the idea further. If you're the guy who really doesnt have any gold income at all from the above methods, will 30k monthly really change much? what are you even spending your money on, if it's such low priority? Maybe you shouldnt bother with this gift simply because you arent wealthy in game. You dont make money, and you dont really spend money, and this gift doesnt serve you either. The fact is, no matter the angle we look at it, this gift is the equivalent of 20-30 minutes time spent in a dungeon. That's my two cents.
Last edited by AstralUniverse on Fri Aug 25, 2023 9:31 am, edited 1 time in total.
KriegEternal wrote:
Their really missing mords and some minor flavor things.
I just wish it was automatically granted to nobles, because I thought it was for some reason and it's literally the only reason I can imagine anyone taking the Noble background in the UD.
Nah, you take Noble in the UD for access to Noble restricted henchmen, and for the dream of maybe one day getting ownership of one of the few Noble restricted properties.
It's actually fairly common for folk who are grinding for awards in the UD to take the Noble award.
It would need to be an audience that cant/wont go to a dungeon once (or more) a week, not even a sail or adventure with friends, not a shopkeep or a crafter that sells their crafts either. I dont think this audience exists but lets examine the idea further. If you're the guy who really doesnt have any gold income at all from the above methods, will 30k monthly really change much? what are you even spending your money on, if it's such low priority? Maybe you shouldnt bother with this gift simply because you arent wealthy in game. You dont make money, and you dont really spend money, and this gift doesnt serve you either. The fact is, no matter the angle we look at it, this gift is the equivalent of 20-30 minutes time spent in a dungeon. That's my two cents.
Getting to the point where you can make 30k in 20-30 minutes takes time, which a more casual, timezone disadvantaged, or simply disinclined player will not have made in the first place.
I've never taken the gift of wealth, but reading the defence of it here has me thinking it would serve me well. The audience magistrasa describes certainly exists. I am part of it. Even if I played actively, daily, prime time each weekend, in a North American TZ, I would prefer not to spend that time performing a subsistence grind.
Why should the great bell of Beaulieu toll when the shadows were neither short nor long?
I've never taken the gift of wealth, but reading the defence of it here has me thinking it would serve me well. The audience magistrasa describes certainly exists.
Okay. I stand corrected. Time is precious so I understand the logic at least.
Getting to the point where you can make 30k in 20-30 minutes takes time, which a more casual, timezone disadvantaged, or simply disinclined player will not have made in the first place.
Here, we disagree. I dont think you need to do anything special. You simply need to exist, get to lvl 30 (which is what we're talking about, when you'd actually get 30k monthly from the gift), and go to some of the low-epic dungeons most builds can solo with quite low effort gear, not to mention summoner classes. Perhaps my mistake is that I assume everyone get to level 30 relatively fast from ticks. I still think the comparison to 20-30 minutes of gaming time to cover the value of the gift of wealth is a good comparison.
KriegEternal wrote:
Their really missing mords and some minor flavor things.
It would need to be an audience that cant/wont go to a dungeon once (or more) a week, not even a sail or adventure with friends, not a shopkeep or a crafter that sells their crafts either. I dont think this audience exists-
I can assure you very much that this demographic exists. There are quite a few "RP builds" on the server who can't solo dungeons, don't take Sail (ergo don't sail), and don't have a shop and can't sell crafts (either for logistical or cultural reasons). While these people can gain income by doing dungeons with other people, people willing to party up can be thin on the ground at times. My last main was one such build, and she went through a period of six real-life months without doing any adventuring whatsoever in part due to group availability issues.
30k a month ensures your rent is comfortably covered so you can continue to exist. I wouldn't say no to it being upped a bit considering I'm playing a GoW character right now, but there is definitely a demographic for this gift as it currently exists.
Again, the 30k usually isn't your ONLY source of income. This isn't welfare - you don't lose the gift as soon as you make too much money elsewhere. It's a comfortable supplement to whatever else you're doing, so you don't feel the need to sink as much of your time into chores you don't enjoy. Just because more "efficient" options exist to make money, it doesn't make the gift worthless. It's not trying to entirely replace the need for traditional income generation, it's just taking the edge off.
× Career Sharran × MILF Supreme × Artist (Allegedly) ×
› Will Trade Art For Groceries Again Eventually ‹
If I made a noble, I can see why I'd take the Gift of Wealth, and then spend all my time RPing in town and hobnobbing.
It's a style of play where you can largely ignore PvE and just do RP, and you don't have to worry about paying the rent, as it were.
This is exactly what I'd like to see for the gift, honestly. Because despite what you posted earlier, my experience playing a UD Noble (not that I consider Surface Noble much better, I just didn't stick with that character so I can't speak from hard experience) was that it was a total waste of a normal reward. Of the three noble-restricted properties that I know of, I've only ever seen one of them change hands during the entirety of my existence on Arelith, and the build I was running didn't take Leadership, so unless you're playing a particular class or a ranking member of a particular faction, you don't get any benefit out of it. Noblity should be a roleplay-oriented reward choice, but it has absolutely no bearing on your experience and there's no demonstrable evidence of your character's claimed pedigree. Having no money on top of that disappointment really just feels like you're stuck with a pointless RP reward that you could have just claimed anyways without the reward officializing it and none would be the wiser.
When I made my UD Noble, I could have sworn that the Gift of Wealth was baked into the Noble award, but maybe I'm just out of touch with the server's many changes and mistakenly remembering Ye Olden Days.
× Career Sharran × MILF Supreme × Artist (Allegedly) ×
› Will Trade Art For Groceries Again Eventually ‹
I've been in the UD for... 14 months now, and in that time, of the three noble properties, one has changed owners once, another has changed twice, and the third has changed five times.
It's been an interesting time.
But, I hear you. Noble is more suited to surface play.
It may surprise you but there are players out there who are so bad at making money, that 30k is a big deal. You realize it when you see governments try to fine characters, and people getting upset because 100k is their entire bank account.
There's some people who only dungeon with friends and share the earnings, and who absolutely hate crafting and refuse to do it even if someone is offering to pay them to make things.
I think it's an okay choice for a character I may not intend to play very long or without dedicating any amount of depth to.
The early cash bump is pretty gigantic for making the earliest levels (the most boring ones, mechanically speaking, imo) very smooth and casual.
I haven't used it in a while but I remember having a full set of enchanted stuff abi/abi and maybe +disc by level 4 or something. It was kind of nice to not be squeezing coppers early game even though it's generally pretty easy to do.
It's more like a snowballing investment than a optimized one for a long run.
To add: maybe it would be cool if taking both wealth and noble had some kind of combo bonus. Otherwise I don't see much need for change here.
Irongron wrote:
[...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.
As an option for a different playstyle I don't care if it exists or not. Same policy as adventurer's writs (vs professional), "not for me" but if it's for you then great have fun.
If any new players are reading this, though? It's not as useful as you may think and in the long run you're much better off spending that minor gift on a skill bonus, a language, a free invisibility or darkness spell or the gift of crafting.
The early cash influx is very useful at low to mid levels.
Does not need a boost I took it on a low ac hex blade that had to spend a fortune to solo anything, and never ran out because of it, spend everything and go on an adventure come back to find more free gold in your account what's not to love.