Underdark Mercenary Camp

Feedback relating to the other areas of Arelith, also includes old topics.


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Peacelily
Posts: 64
Joined: Mon May 11, 2020 6:54 pm

Underdark Mercenary Camp

Post by Peacelily »

This writ involves a little back and forth - from the camp, to a separate dock area, back to the camp, and then to the tower. The key to enter the tower is one-use only - the door cannot be opened from the inside.

This means if anyone is left behind, or you find you've not killed all you need (before realising you've gone past a point of no return), you need to do the Deep Kiln run again, including getting the key, into the tower, and so on. The fact the area is thick with spawns also means that any transition can put you in the middle of two to three sets of sets of spawns at once, and as you do need to go back and forth - you will likely have respawns during this time.

If possible, moving spawns away from the transitions, or spreading them out a little would help with the latter, or finding a way to go from the docks to the tower, without having to go back through the camp itself would prevent that issue. The tower door should probably also be openable from inside, to avoid locking people out

JustMonika
Posts: 283
Joined: Sat Dec 14, 2019 8:38 pm

Re: Underdark Mercenary Camp

Post by JustMonika »

Could we not just make the key multi use? I don't really understand why some dungeons have infinate use keys and some have one use only. Consistancy seems the way to go.

Temporarily back to Arelith and currently 'Hanna'.

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