I've thought of trying to make this for a while, but just struggling on approaching it, I've an idea as to what skills to pick, but level progression is just where I'm lost. Any advice?
Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
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Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
STR 8
DEX 20(22)
CON 14(16)
INT 14
WIS 8
CHA 8
This is probably the optimal ability score setup, but there's a bit of wiggle room.
Dex 22 is annoying in a build because you'll eventually need Great Dexterity to attain an even number. If you don't feel like min maxing and want a free feat in epics, drop a Dex to 21 and invest some points in strength (quality of life, damage) or wisdom (will saves).
Con 16 is optimal for surviving but if you're a player that likes having a lot of skill points you can keep it at 14 and gift Int to 16 instead.
I would advise that you start with rogue levels, because 4x skill ranks at level one means you get a lot more mileage out of this skilly class.
As far as when to take what, I would do something like this for a 8/6/16 split:
1-3 rogue
4-7 fighter
8-17 shadowdancer
18 fighter
19-20 rogue
21-28 shadowdancer
29 fighter
30 rogue
You definitely want your last fighter level as close to level 30 as possible so you can max out discipline
A rogue level at 30 is a good idea for maxing out UMD and other rogue skills that shadowdancer doesn't have.
Your pre epic feats would look something like this:
1) Expertise
3) Dodge
4) Mobility (fighter)
5) Weapon Focus (fighter)
6) Improved expertise
7) Weapon specialization (fighter)
9) Blind Fight
12) Improved Critical
15) Free feat. Toughness? Skill focus?
18) Iron Will
Some might suggest taking Luck of heroes at level one and pushing your other feats back. This will kind of hurt in terms of leveling up as it's useless against early level mobs, but it's fantastic for PVP.
Without going into full detail on epic feats I'd recommend that you go for blinding speed, epic dodge, epic shadowlord, ESF Discipline and epic weapon focus as absolutely essential.
I'm not one of the master buildsmiths here so I'd be happy if anyone wanted to correct me or add anything. That said, this should be okayish starting advice.
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
I'd probably take ambidexterity, 2-weapon fighting and improved 2-weapon instead of improved crit and iron will so you can max out attacks but it's your preference. I played a similar character who took skill mastery for their rogue 7 feat and maxed out use traps and that worked well, you probably want high use traps regardless. Might look at poisons too since you're a goblin.
This is a great PVE build but you need some underhanded tactics for PVP since you can't rely on the shadow sneak attack bonus there and may not do enough damage to prevail (though if you want a character who can escape almost anything, this will do it)
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
And what weapons would go best with 2 weapon fighting?
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
theres plenty of flexibility with the build, want more con and instead of int gift con, want abit more str can easily dump int to 14 then pump str.
You can also fit something other than the will feats if you like, i take them purely for pvp considerations+ the imp expertise at lvl 18 that you can just pick whatever at
just noticed i never updated the build lol, i swapped out expertise for iron will.
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Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
One-handed edged (a group including swords, daggers, and the like) is the usual go-to. If you drop 30 points in Use Magic Device, you can use the Dead Man's Cross; a dagger with +4 enchantment, keen, and a runic slot to add a further quality of your choice. That said, there's plenty of options to choose from. Provided it's finessable, you shouldn't have tremendous issues.
One other (quite situational, admittedly) toy in the dex-shadowdancer toolbox can be parry. I found it fun when I played a similar build. It's a little finnicky to use, but the ripostes can let you punish people for attacking your character directly while you (with your bucketload of sneak attacks) can punish anyone who goes after your shadow. It's a bit of a niche situation though, and whether it's worth devoting any consideration to really depends on how you want to play.
Edit: No-one asked me for build critiques, but I'm doing it anyway. Crippling strike may not be quite as valuable now as it used to be, with the advent of anti-gravity spheres to inflate the carry weight of scrawny mages everywhere, and you'll flat out never notice you've got it in PvE. You could probably swap it out for your choice of fun rogue gimmick feat. Signature weapon for a scrap more AB (I'm unsure how this pairs for dual-wielding builds, and whether it applies to both hands if the weapon is of the same sort?), or Skirmish Maneuvers for a slightly better dirty fighting could be handy.
Edit 2: Also, just a quality-of-life thing. Make sure to pick up some Summon Creature scrolls for your first few levels before you get your shadow, if you're struggling to find people to party with. You've very dependent on sneak attacks, and having a summon to guard you can make those early levels a lot less painful.
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
Drowble Oh Seven wrote: Tue Jan 30, 2024 10:46 amOne-handed edged (a group including swords, daggers, and the like) is the usual go-to. If you drop 30 points in Use Magic Device, you can use the Dead Man's Cross; a dagger with +4 enchantment, keen, and a runic slot to add a further quality of your choice. That said, there's plenty of options to choose from. Provided it's finessable, you shouldn't have tremendous issues.
One other (quite situational, admittedly) toy in the dex-shadowdancer toolbox can be parry. I found it fun when I played a similar build. It's a little finnicky to use, but the ripostes can let you punish people for attacking your character directly while you (with your bucketload of sneak attacks) can punish anyone who goes after your shadow. It's a bit of a niche situation though, and whether it's worth devoting any consideration to really depends on how you want to play.
Edit: No-one asked me for build critiques, but I'm doing it anyway. Crippling strike may not be quite as valuable now as it used to be, with the advent of anti-gravity spheres to inflate the carry weight of scrawny mages everywhere, and you'll flat out never notice you've got it in PvE. You could probably swap it out for your choice of fun rogue gimmick feat. Signature weapon for a scrap more AB (I'm unsure how this pairs for dual-wielding builds, and whether it applies to both hands if the weapon is of the same sort?), or Skirmish Maneuvers for a slightly better dirty fighting could be handy.
Edit 2: Also, just a quality-of-life thing. Make sure to pick up some Summon Creature scrolls for your first few levels before you get your shadow, if you're struggling to find people to party with. You've very dependent on sneak attacks, and having a summon to guard you can make those early levels a lot less painful.
crippling strike is pretty much purely pve qol in combat, and sig weapon is..ehh it wont work with shortsword+dagger only one weapon type
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
Waldo52 wrote: Sat Jan 27, 2024 9:27 pmSTR 8
DEX 20(22)
CON 14(16)
INT 14
WIS 8
CHA 8This is probably the optimal ability score setup, but there's a bit of wiggle room.
Dex 22 is annoying in a build because you'll eventually need Great Dexterity to attain an even number. If you don't feel like min maxing and want a free feat in epics, drop a Dex to 21 and invest some points in strength (quality of life, damage) or wisdom (will saves).
Con 16 is optimal for surviving but if you're a player that likes having a lot of skill points you can keep it at 14 and gift Int to 16 instead.
I would advise that you start with rogue levels, because 4x skill ranks at level one means you get a lot more mileage out of this skilly class.
As far as when to take what, I would do something like this for a 8/6/16 split:
1-3 rogue
4-7 fighter
8-17 shadowdancer
18 fighter
19-20 rogue
21-28 shadowdancer
29 fighter
30 rogueYou definitely want your last fighter level as close to level 30 as possible so you can max out discipline
A rogue level at 30 is a good idea for maxing out UMD and other rogue skills that shadowdancer doesn't have.Your pre epic feats would look something like this:
1) Expertise
3) Dodge
4) Mobility (fighter)
5) Weapon Focus (fighter)
6) Improved expertise
7) Weapon specialization (fighter)
9) Blind Fight
12) Improved Critical
15) Free feat. Toughness? Skill focus?
18) Iron WillSome might suggest taking Luck of heroes at level one and pushing your other feats back. This will kind of hurt in terms of leveling up as it's useless against early level mobs, but it's fantastic for PVP.
Without going into full detail on epic feats I'd recommend that you go for blinding speed, epic dodge, epic shadowlord, ESF Discipline and epic weapon focus as absolutely essential.
I'm not one of the master buildsmiths here so I'd be happy if anyone wanted to correct me or add anything. That said, this should be okayish starting advice.
Giving a shot on this build on PGCC, and need to ask: How can you get Hide 10 ranks/MS 8 ranks with this level split to be able to take the first SD level at PC level 8? Hide and MS are cross class for fighter levels.
Luther Azrael - Good tempered hoarite
Henryk Blackmoor - Bad tempered cynical
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Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
I did this build with STR. Was really good in PvE.
"Expecting infinite growth in a world with finite resources is the definition of insanity."
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Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
Machado wrote: Wed Jul 03, 2024 4:34 amWaldo52 wrote: Sat Jan 27, 2024 9:27 pmSTR 8
DEX 20(22)
CON 14(16)
INT 14
WIS 8
CHA 8This is probably the optimal ability score setup, but there's a bit of wiggle room.
Dex 22 is annoying in a build because you'll eventually need Great Dexterity to attain an even number. If you don't feel like min maxing and want a free feat in epics, drop a Dex to 21 and invest some points in strength (quality of life, damage) or wisdom (will saves).
Con 16 is optimal for surviving but if you're a player that likes having a lot of skill points you can keep it at 14 and gift Int to 16 instead.
I would advise that you start with rogue levels, because 4x skill ranks at level one means you get a lot more mileage out of this skilly class.
As far as when to take what, I would do something like this for a 8/6/16 split:
1-3 rogue
4-7 fighter
8-17 shadowdancer
18 fighter
19-20 rogue
21-28 shadowdancer
29 fighter
30 rogueYou definitely want your last fighter level as close to level 30 as possible so you can max out discipline
A rogue level at 30 is a good idea for maxing out UMD and other rogue skills that shadowdancer doesn't have.Your pre epic feats would look something like this:
1) Expertise
3) Dodge
4) Mobility (fighter)
5) Weapon Focus (fighter)
6) Improved expertise
7) Weapon specialization (fighter)
9) Blind Fight
12) Improved Critical
15) Free feat. Toughness? Skill focus?
18) Iron WillSome might suggest taking Luck of heroes at level one and pushing your other feats back. This will kind of hurt in terms of leveling up as it's useless against early level mobs, but it's fantastic for PVP.
Without going into full detail on epic feats I'd recommend that you go for blinding speed, epic dodge, epic shadowlord, ESF Discipline and epic weapon focus as absolutely essential.
I'm not one of the master buildsmiths here so I'd be happy if anyone wanted to correct me or add anything. That said, this should be okayish starting advice.
Giving a shot on this build on PGCC, and need to ask: How can you get Hide 10 ranks/MS 8 ranks with this level split to be able to take the first SD level at PC level 8? Hide and MS are cross class for fighter levels.
Think the level order is out of whack, levelled it to 24 using the info above and had to take a fourth rogue level at 8 and start SD at 9.
Found a human 8R/6F/16SD human build in the discord, which starts R-R-R-F-F-F-R-SD so you get in at level 8….
Re-levelled when I found the discord guide and much prefer it as you get to level 7 rogue goodness quicker.
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
EnglishWolfe wrote: Wed Jul 03, 2024 10:25 amMachado wrote: Wed Jul 03, 2024 4:34 amWaldo52 wrote: Sat Jan 27, 2024 9:27 pmSTR 8
DEX 20(22)
CON 14(16)
INT 14
WIS 8
CHA 8This is probably the optimal ability score setup, but there's a bit of wiggle room.
Dex 22 is annoying in a build because you'll eventually need Great Dexterity to attain an even number. If you don't feel like min maxing and want a free feat in epics, drop a Dex to 21 and invest some points in strength (quality of life, damage) or wisdom (will saves).
Con 16 is optimal for surviving but if you're a player that likes having a lot of skill points you can keep it at 14 and gift Int to 16 instead.
I would advise that you start with rogue levels, because 4x skill ranks at level one means you get a lot more mileage out of this skilly class.
As far as when to take what, I would do something like this for a 8/6/16 split:
1-3 rogue
4-7 fighter
8-17 shadowdancer
18 fighter
19-20 rogue
21-28 shadowdancer
29 fighter
30 rogueYou definitely want your last fighter level as close to level 30 as possible so you can max out discipline
A rogue level at 30 is a good idea for maxing out UMD and other rogue skills that shadowdancer doesn't have.Your pre epic feats would look something like this:
1) Expertise
3) Dodge
4) Mobility (fighter)
5) Weapon Focus (fighter)
6) Improved expertise
7) Weapon specialization (fighter)
9) Blind Fight
12) Improved Critical
15) Free feat. Toughness? Skill focus?
18) Iron WillSome might suggest taking Luck of heroes at level one and pushing your other feats back. This will kind of hurt in terms of leveling up as it's useless against early level mobs, but it's fantastic for PVP.
Without going into full detail on epic feats I'd recommend that you go for blinding speed, epic dodge, epic shadowlord, ESF Discipline and epic weapon focus as absolutely essential.
I'm not one of the master buildsmiths here so I'd be happy if anyone wanted to correct me or add anything. That said, this should be okayish starting advice.
Giving a shot on this build on PGCC, and need to ask: How can you get Hide 10 ranks/MS 8 ranks with this level split to be able to take the first SD level at PC level 8? Hide and MS are cross class for fighter levels.
Think the level order is out of whack, levelled it to 24 using the info above and had to take a fourth rogue level at 8 and start SD at 9.
Found a human 8R/6F/16SD human build in the discord, which starts R-R-R-F-F-F-R-SD so you get in at level 8….
Re-levelled when I found the discord guide and much prefer it as you get to level 7 rogue goodness quicker.
Thanks, man!
Really helpful!
Luther Azrael - Good tempered hoarite
Henryk Blackmoor - Bad tempered cynical
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
That rogue seems like such a waste , Why not swap it with lore master ?
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
Sorry about the level order being a little botched. I hope the template was otherwise useful.
For the guy who suggested lore master as an alternative I haven't tried it but in general I think it's hard to compete with the extra sneak attack damage and access to a rogue feat.
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
-stick- wrote: Wed Jul 03, 2024 6:35 pmThat rogue seems like such a waste , Why not swap it with lore master ?
Because you need 10 hide and ms, and if you're cross classing on a fighter/lm you can't get that until like level 16
And there's the rogue/SD synergy for a few things that require rogue levels to get, which aren't mandatory but better to have them than not I guess
Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
Yeah...14 shadow dancer isn't as effective with shadow evade so Id also swap the fighter with a ranger and make it ranger/lm/sd
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Re: Thinking of making a 8 rogue, 6 fighter and 16 sd (dex) goblin, but I suck at making builds and need help.
I don't like the fighter levels in the build. Yes, they give extra feats, which is nice, but Fighter doesn't stack well with Rogue and SD levels for the other perks. I would try to stick with the things that go well together, such as Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer, or Zhentarim Operative.
If you want to stick with the Fighter, I would do 9 Rogue, 16 SD, and 5 Fighter instead.