Andunor Visual Updates

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Royal Blood
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Andunor Visual Updates

Post by Royal Blood »

Hello,

I want to thank the designers of Andunor updates. The long Erie bridges over gloomy rivers with distant looming buildings is such a cool aesthetic for an Underdark city.

The most recent devil's table update too feels like it has so much more character and the design feels more coherent. There are tall menacing but elegant archways giving way to the stoney path that funnels everyone into the center market then branches off to the various cultural buildings.

The market, too, is unique and the banker is great that you've not got to go out and like transition again to a banker he's just right there!

Anyways all very cool designs. I think they're a big improvement.

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Edens_Fall
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Re: Andunor Visual Updates

Post by Edens_Fall »

+1

All the new Andunor changes have been a welcome addition!

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Fallout
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Re: Andunor Visual Updates

Post by Fallout »

All districts and riverside areas specially goving the depth to the town is what i hoped for long time and now we have it. We are blessed with truly Great DEV team for over many Years now.

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LichBait
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Re: Andunor Visual Updates

Post by LichBait »

Making cameos. The updates are beautiful! Kudos.

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Kuma
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Re: Andunor Visual Updates

Post by Kuma »

I've always wanted to stand on the bridges to each district, it really emphasises the importance of the canal network to Andunor's infrastructure. The Sharps skyline is a little cluttered but it kind of adds to how oppressive and industrial it's become.

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