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Could class languages where relevant be made into a choice?

Posted: Fri Aug 30, 2024 7:15 pm
by magick in theory and practice

Something I find irksome coming from tabletop where typically you don't get a free language, but the idea is there, is a lot of classes just have a pool of extra languages on origin. It irks me because some people it's a net loss - a kobold wizard or a kobold with magic domain getting "draconic" is meaningless. This one example happens in a lot of race-class interactions.

The other part that irks me is how it type-ifies certain things tabletop is more broad with and which allows people to be unique. The bonus language pool in tabletop is meant to show a bit of your characters' background and focus. This would help prevent alignment metagaming - and let you do something like a guy who respect or learned elven/drowish magic. Or a priest who wants to hunt down devils or something as a CG guy.

My suggestion is that we get to choose more relevant languages where it makes sense to do so - something like...

Arcane class: Elven, Xanalress, Giant, Gnomish, Sylvan, Draconic, Terran, Auran, Ignan, Aquan, Abyssal, Infernal, Celestial

Divine class that gets a freebie: Abyssal, Infernal, Celestial, Auran, Ignan, Aquan, Terran.

I think Tieflings also git a weird alignment choice forced on them where they should probably choose their language as well.

I don't think its a crazy ask.


Re: Could class languages where relevant be made into a choice?

Posted: Tue Sep 10, 2024 9:22 am
by Sincra

Approved.
Few years back I intended to do this for clerics, so that as a minimum is approved.
Other classes will need discussion dev side.