Give druids haste.

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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magick in theory and practice
Posts: 92
Joined: Sat Aug 17, 2024 4:37 am

Give druids haste.

Post by magick in theory and practice »

That's it. Give them haste at spell 4 or 5.

If you're concerned about their shapes or minions being too powerful, consider that they're also a casting class and its ball torture without a native source of it if you are not a shaper.

Just make their own haste cancel if they shapeshift.

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