Give everyone +1 every trade skill - change "racial bonuses" to be more significant

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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magick in theory and practice
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Joined: Sat Aug 17, 2024 4:37 am

Give everyone +1 every trade skill - change "racial bonuses" to be more significant

Post by magick in theory and practice »

Title is the idea - I think everyone should be presumed to have passing intuition to at least try to do a craft.

The bonuses for racial tropes should probably be higher as well than a token 1 - and might even be multiple.

Deep dwarves would probably be +5 smithing inherent but a rock gnome would end being being something like 3 alchemy / smithing.

Thats the general idea anyway.

(and if it gets approved let people reset their tradeskills)

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