Add Grenades and Grenadelikes to Trap Boxes

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Suggestion Moderators

Post Reply
the hunted, the deer
Posts: 2
Joined: Mon Nov 04, 2024 5:55 pm

Add Grenades and Grenadelikes to Trap Boxes

Post by the hunted, the deer »

As title. Right now, collecting and gathering the items necessary to make your own traps can end up becoming a little messy for the inventory. The numerous different grenade items rogues have access to can easily end up eating up precious inventory space already demanded by wands, potions, scrolls, gear, bags, RP items, and loot (SoH loot or otherwise). The weight also quickly adds up when you try to have enough to feel prepared, or are holding on to ingredients because you want to have enough to make the next trap grade up.

Allow, at minimum, the following trap-making grenade ingredients to be added to trap boxes and enchanted trap boxes:

  • Choking Powder (used for gas traps)

  • Thunderstone (used for sonic traps)

  • Holy Water (used for holy traps)

  • Tanglefoot Bag (used for tangle traps)

  • Acid Flask (used for acid splash traps)

  • Alchemist's Fire (used for fire traps)

  • Caltrops (used for spike traps)

I do not include Skeleton Knuckles because those already go into the hunting bag and Quartz Crystals already go into the mining bag.

Potentially also allow the following two "bomb" items to be added:

  • Acid Bomb (rogues gain bonuses)

  • Fire Bomb (rogues gain bonuses)

Finally, consider allowing rogue-specific grenades to be added:

  • Smoke Screen

  • Exploding Holy Flask

  • Dust of Silence

  • Disjunction Shard

  • Mirror Dust

  • Beholder Dust

  • Paralytic Caltrops

  • Flashbang

Post Reply