TheyTradedEngineersForCoffe wrote: Wed Feb 19, 2025 3:14 pm
Tbh it's kind of meta when people guess that out of all the places on the planes, their target would lense exactly to that one trade post (or perhaps to Dis) and go check it in the first place.
The only way this could even be considered meta is if your character is so new to the world, they would have no idea that another character might go there/ i.e their character has zero knowledge of what the Shadowvar is/represents. If however, you are on a character that has been around the Shadowvar for a long time, seen multiple instances of it being used for prisoner RP/negotiation and as a place that other characters consider safe/or have seen this behaviour before, it is wholly a fair IC deducement that it could be a location someone might flee to. It is also fair to note that no player has meta information about where another player has portalled to within moments of them doing so - deduction does not equal meta.
Lenses are an IC tool, just like any other and people should be solving their IC problems IC & and if they are unable to, that's ok - it's part of the story of that character. If you find your character then finds itself in a bad situation, they should learn from it. Using a lens isn't automatically a get out of jail free card, nor should it be. There is literally no reason why a character can't pre-plan a safer extraction route that has little to no footfall, especially if they are venturing into dangerous places. It's tactical, it's sensible and it generates RP (Planning/organisation etc). There is a whole world to pick from. Running straight to an area simply because you as a player know there can be no consequence there seems to be very bad faith to me - because at that point the only reason there is not conflict is because of OOC Meta information. There will be instances where it is totally legitimate roleplay for a character to be more than willing to risk stern punishment to try to apprehend a long standing adversary, for example.
As for OOC enforced safe zones. I personally dislike them heavily and think they go against the spirit of what an RP world is supposed to be. By all means, punish people (And heavily if needed) through IC means and generate RP - I'm all for that, but there really needs to be an absolute ruling on this very clearly somewhere that tells players exactly what to expect - whether the punishment will be IC or OOC. If you aren't supposed to be able to PvP somewhere, enforce it mechanically in that area so players are under no illusions (And can then RP -why- they are unable to take such actions) - "A mysterious magic here stops me from raising my blade/casting my spells" - WYSIWYG
If instead, RP dictates, then make examples of people through RP, so that others know not to do so, unless they want such punishment.
From a purely RP standpoint, rules (I'm not talking about hard OOC rules, but setting rules/laws) exist to be broken and met with consequence. If they cannot be broken in any form without OOC reprisal, then the point of such rules existing IC become meaningless, they just become confusing & hint at the suggestion that they can be broken, at which point I don't understand the logic behind why you wouldn't enforce that mechanically.