I think this is a really great discussion, and everyone has raised very interesting and level headed points which I appreciate as it's likely few of you have had the full DM experience on a server such as Arelith. I'm always hoping to improve when leading events, and it's good to see some of the things I wonder to myself about when running them expressed in this thread.
First things first, my number one rule when looking to do anything on the DM Client is to ensure that my plots or events NEVER (to the best of my abilities) interfere or interrupt PC/Player lead events.. If it's possible for me to sprinkle a little bit flavour into a PC organised event I will do so with as much restraint as possible because I believe ultimately PC events trump DM events 99 times out of 100. This chimes with the idea that sometimes an IG situation is improved when a PC that holds all the power shows some restraint and gives the situation and the other characters in it room to breathe. There's such a fine line between getting it "Right" and getting it "Wrong" for both PCs and DMs, and usually you only tend to realise that line has been crossed when something goes "Wrong". It's just the nature of Roleplay on a server like this.
Most DMs tend to approach their plots/events differently just like players tend to approach their characters differently. I personally tend to hold off on mass combat situations for some of the reasons voiced in this thread. Navigating dialogue, puzzles, situations, mysteries, etc gives PCs of all levels and builds (including commoners!) a much wider and calmer scope within which to interact with the world. But sometimes there just needs to be a big dumb combat resolution, and in order to make those interesting the difficulty needs to be cranked up to 11 in a world of super-epic builds that somehow still managed to destroy every roided out monster you can possibly churn out.
/To my knowledge/ there is no such tool that can act as the great equaliser to allow level 5s to fight alongside level 30s in such a way as this :
Party in the forest at midnight wrote: Wed Apr 02, 2025 10:44 pm
Is it possible for devs to make a tool so DMs can limit how much damage is done to enemies at all times, so encounters can be built and balanced around low levels?
If it is possible to make such a thing (I don't know the limits of the code) then I would be all for it, if only just to make up for my shortcomings in judging how hard a monster is to defeat compared to a PC. But yeah, I've never seen or heard of any tool like this in all my years DMing.
Just for a DMs perspective on running events like these there are some things to consider though:
1) Running interesting events requires you to be spinning A LOT of plates at one time. You are managing the DM Client, the PCs, their Players, the NPCs, emotes and skill checks, afflictions, placeables, etc, all at once. I have ran events where my grasp on the situation completely falls apart simply for not having enough hands or the brain capacity to cater to multiple players at once.
2) The more players involved, the harder an event is to manage. This plays in to why events involving mass gatherings of PCs should only reasonably be hack and slash adventures .. locking everyone in one map and throwing a load of enemies at a group is FAR more manageable then trying to run something more grounded. Even in smaller situations you might have PCs moving across transitions and stretching your focus across two separate maps (Meaning you miss half of the interactions going on)
3) If you think lag is bad on a server, then I guarantee you the lag is x10 worse on the DM Client. NPCs refuse to follow basic commands and bugs are far more likely to occur. Just last night on a semi-full surface I had an NPC for no apparent reason become unable to talk/emote through .. I needed to quickly remake this NPC on the fly to fix this problem. Think of DM events like a cross-stitch .. it might be pretty at the front, but it's a hellscape of tangles at the back.
4) This one is personal to me, but if I see a player taking part in an event that isn't trying to take the spotlight or is actively lifting up other PCs to give them moments - Then I love you, and I want to reward you in future. I think it was mentioned in this thread that DMs don't want to come up with events only for one PC .. at least for me, that is wrong. Some of my favourite moments DMing is when you come up with an idea for one PC to experience.