There used to be a strange trend where classes purely focused on casting spells were for some reason easier to dispel than their martially oriented counterparts. The main example would be the wizard vs spellsword situation.
Spellswords were, lore-wise, mages who sacrificed a huge part of their ability to cast for martial prowess... and were also mechanically better at resisting dispels than a wizard, who was supposed to be the better caster of the two. Which was... a bit silly and extremely difficult to justify in the setting - a thing many people agreed on. Comparing the old wizard to mundane characters with their ALSO superior dispel resistance made their situation even more egregious. That was fixed like a year ago, of course.
Still, we have a similarly strange situation with clerics at the moment.
Out of all the cleric paths, there are only two that can reach a CL of 30 without going pure, and both of these paths also happen to be the "martial" variants of the class.
Both seeker and warpriest are the only paths with bonuses to CL built into their kits, and the latter's wiki article literally says that "Their focus upon battle usually leaves them stumbling when it comes to matters of ritual and spell."
The warpriest, the supposedly stumbling caster, can easily reach 30 CL against dispels with several sizeable dips - a feat his cloistered counterpart cannot do at all despite essentially being a divine spell nerd wizard.
So I propose to increase the CL (or just CL against dispels) on every "caster" cleric path on lvl ~26 (to prevent someone taking a second dip). In this case, it would be the cloistered, healer, and defiler clerics to receive that bonus.
Make it either a straight up +3, just like seekers/wizards get, or (if the additional feat they would get from dropping AD: Abjuration would prove too much for balance) give them the +1, so clerics with ad:abj can at least match a warpriest when their wards are tested. give them the +3, I want the free feat pls
I am not too well-versed in balance issues on this one, so if this is an intended weakness and its removal is unacceptable to someone who actually knows what they are doing, then just throw this into the rejected bin... but if not, then having stab-casters have such a strangely massive advantage over cast-casters is just plain weird, and should be fixed.