Preface:
I've chosen to write this little guide in hopes of helping Arelith's drow community tackle the difficult RP that is Lolth's Orthodoxy. For long, the Frethian, Eilistraeean, Vhaeraunan, [...] faiths have remained a tad bit more popular than the Orthodoxy because of Lolth's traditional portfolios. It goes without saying that self-destructive insanity is quite difficult to echo in RP, especially given how tight Lolth's grip over the Drow people commonly is. How is it, then, that a Drow should reflect the insanity of their queen in a manner that's not only constructive in the Arelith sense, but also engaging to their surroundings? I believe that the key lies in the understanding and application of the following points:
1) Lolth's Hidden Portfolio:
According to the DnD Wiki, Lolth's portfolios amount to the following: Assassins, Chaos, Darkness, Drow, Evil, Spiders. While the majority seem rather easy to apply, the portfolio of Chaos strikes the Drow RPer as the most difficult to reflect in RP. Humans are by nature orderly, and this fact reflects amply in RP. It's no surprise that the Frethian Faith exists - the replacing of Chaos with Order, Law - something a lot more tangible and easier to understand.
Chaos, in of itself, is difficult to portray because there's nothing about it that makes sense. It is self-defeating, self-destructive, random, unpredictable. Chaos merely "is". Without delving too much into philosophy, throwing Chaos as a concept alone without grounding it in Drow culture and context is ultimately what makes it so difficult to RP. Lolth's Chaos, while a very literal reflection of her insanity and the insanity of the Abyss, is still rooted, grounded, by what I believe to be her hidden portfolio - that which binds it all together in a way that makes Sense.
Fear.
Fear is the hidden portfolio, and when you begin observing Lolth as primarily a Goddess of Fear, everything about Lolthian society and faith begins falling into place. The Chaos becomes, in a way, "predictable" or "structured" because it's finally bound to a reasonable, understandable purpose or objective: the goal, to Lolth, and to her clergy, is ultimately to sow fear.
This is why the Drow are so devout to their Queen. Their devotion is about as genuine as a North Korean's sense of patriotism. They smile and wave at their leader as he passes by, they cheer for him, but the sight of the guns pointed towards them is cleverly kept off-camera. Theirs is little more than a play, a constant quest to appease a goddess ever ready to dish out punishments of extreme sadism and cruelty. The presence of a drider nest so close to Andunor, for example, is hardly a coincidence. It's a constant reminder, to the Drow, that this is one among many grim fates of those who dare to stray, or those who fail to appease.
By rooting your character's worldviews, behaviours, and philosophies in fear, you begin meshing together that self-destructive web of intrigue that binds Drow society so neatly. The Matron fears her daughters, and her daughters fear her back. The male fears the female, but the female likewise fears the male. The clergy fear Lolth and take it out on the believers. They enforce the faith brutally and persecute the heretics and apostates alike not out of zeal, but because they fear what Lolth would do to them if they refuse. The houses fear failure, and compete against one another in order to remain within their goddess' good graces. There's hardly any elegance in how matrons ascend and fall - it's merely an act of self-defence, wherein the daughters kill before they're killed, and the matrons likewise cull before they're culled. And in this mounting frustration that is a constant state of fear - a great fear of everyone and everything - the Drow looks upon the Elf with spite, jealousy, and frustration. Their hatred becomes a lot less about history and culture, and more animalistic, or primal. Why can the elves trust each other? Why can the elves trust their Seldarine? Why do they enjoy what they do, and why can we not partake? Why has Corellon punished us all for the sins of a minority among us? Why me? Why us? Why not them?
With little in the way of answers and the promise of suffering delivered in plenitude, the jealousy begins, over time, bubbling and boiling into the kind of hatred that has seen Cormanthyr fall or Myon, for a time, burn.
2) OOC Expectations
Drow-ma is a recurring complaint that's about as self-defeating as Lolth's inherent philosophy. Drow-ma, for the uninitiated, refers to the Drow's constant infighting, politicking and civil wars. It's a pejorative term that reflects how stressful and tiring can Drow political RP be. But the question here, is - what were your expectations, anyway?
We are all fortunate enough to RP in Arelith, whose rulebook and DM team give us equal chances in victory and defeat. A good RPer will grow as much in defeat as in victory. While OOC attachment to one's character is sometimes (and unfortunately) inevitable, the mindset, while playing Drow, should be one of detachment and acceptance. You are not your Drow, and what your Drow will commit, or fall victim to, is in no way shape or form reflective of you as an individual.
Still, there are many positions that a Drow can adopt within their culture that does not necessarily expose them to Drow-ma, and those can be pursued with great degrees of success.
It's ultimately important to remember that every single Arelith PC is a human behind a screen, much like you are.
3) The Temple
Also known as the graveyard of Houses and clergy alike. Exceedingly difficult to run and maintain. But why?
Simply put: The Temple is not merely a ground to flex one's dialectics in. It's not merely a place for sermons or sacrifice. The Temple is Lolth's eyes, hands and voice. It is the centrepiece of Drow culture and not merely a detached equivalent of Sunday Mass/Church. With this in mind, the Temple should be the place from which Drow culture emanates, rather than converges! Think arena fights, art contests, banquets, galas, parties of song and dance, litanies, hymns, liturgies, and sermons and sacrifices. The Temple of Lolth is the Devil's Table's true district house, and once its clergy begin adopting this strictly theocratic mindset, and thus enforce their position as one much more akin to the Vatican of Andunor, the Temple will thrive and so will the Orthodoxy.
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There's a lot more to bring up that I've left out. Please feel free to make your contributions to this guide, and thank you for your time!