Qeebos' Passing
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Qeebos' Passing
Id like to thank all the players who have interacted and roleplayed with Qeebo.
All the rp, situations and casual chats, both unofficial and official, have been fun and great.
But the time has come to say farewell to a well-liked character in exchange for the removal of a constant headache and frustration IC and OOC-wise.
Its been fun playing Qeebo, i'll miss the little goblin, and i hope a few others might too.
All the rp, situations and casual chats, both unofficial and official, have been fun and great.
But the time has come to say farewell to a well-liked character in exchange for the removal of a constant headache and frustration IC and OOC-wise.
Its been fun playing Qeebo, i'll miss the little goblin, and i hope a few others might too.
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Re: Qeebos' Passing
I think Veran interacted with Qeebo a total of three times and those were mostly in passing. That said, as soon as i returned again from being away the name Qeebo was on everyones lips. While his efforts to try and unite the Sharps and perhaps the city failed. I think the name Qeebo will live on for a long time.
Poor goblin, never caught a break and luck always against him. Few characters have brought so much immersion. And even fewer players that would be willing to sacrifice their character for the progress of others.
Poor goblin, never caught a break and luck always against him. Few characters have brought so much immersion. And even fewer players that would be willing to sacrifice their character for the progress of others.
Re: Qeebos' Passing
Qeebo has been a constant thorn in Veszgloth's side, but as a player I appreciate the RP you certainly generated by your constant efforts to include others. Qeebo has woven a remarkable history and propelled RP in Andunor both. We will be mentioning the name Qeebo long after his passing. Thank you.
Re: Qeebos' Passing
Queebo was always a pleasure to interact with. A memorable goblin, it was interesting to see him go from excuberant goblin, to weary councilor, to dry nihilist as luck was simply not with the character despite all efforts. Nevertheless, he managed to generate a ton of RP. A good associate, right up until the point he got himself murdered.
I look forward to whitewood's next character.
I look forward to whitewood's next character.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
Re: Qeebos' Passing
As Arelith is a game meant for fun, no need to get headaches over it
. So I understand your decision. Thanks for the fun, and I am sure, you'll be back.

Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: Qeebos' Passing
Like the others I agree that Queebo created much rp and had a great impact on the server. (He created much headache for Bugga
) He did grab for power very quick. And it was good to see that he did not need to show mechanical power to do so. Many liked to see an active player with an integrative character.
Regarding his end I would like to say:
For many an assassination is not the end of a character. Assassination should never force something like this. It could even be a great opportunity to change the rp / identity of the character. (Assassinations are done far too easy to force political changes IMO.)
Loosing fun playing a character is common and np. And loosing fun because of the story a character did shape could end in either deleting the character or in a change of its story. But no one should feel forced into a role that he/she does not enjoy.
I want to say:
We should be sensible enough to bend our rp in a way that others could keep enjoying to play their character.

Regarding his end I would like to say:
For many an assassination is not the end of a character. Assassination should never force something like this. It could even be a great opportunity to change the rp / identity of the character. (Assassinations are done far too easy to force political changes IMO.)
Loosing fun playing a character is common and np. And loosing fun because of the story a character did shape could end in either deleting the character or in a change of its story. But no one should feel forced into a role that he/she does not enjoy.
I want to say:
We should be sensible enough to bend our rp in a way that others could keep enjoying to play their character.
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