DM tool: Local shout

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  • implementing the suggestion is impractical, or too much work for the gain
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Seekeepeek
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Location: Denmark

DM tool: Local shout

Post by Seekeepeek »

Your sitting in a cave deep underground, the only sound you can hear is water drops from the ceiling. Everything is pit black, you feel your way around with your hands in the darkness. Crying out for the friends that left you to rot.

Somehow you suddenly see pillars of smoke over Cordor.... you wonder if your going insane. For how could you possible know what's going on in Cordor. Your hand find a slimy snail and you get a heart attack... ! :)

Suggestion:
Give the DMs a tool you make "local shout", so they pick say "Cordor" and only have their shouts reach maps close to their event. Mebye iam just old-school, but i always liked the shout channel to only be meant for OOC announcements. :)
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The GrumpyCat
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Re: DM tool: Local shout

Post by The GrumpyCat »

I know we're not really suppost to respond to requests (even perhaps as DM's but...)

Yes! YES! PLEASE I'd love this! Tottaly! 100% yes!
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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Mithreas
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Re: DM tool: Local shout

Post by Mithreas »

The main challenge we have is that the module has no understanding of geography, i.e. where areas are relative to each other. We could potentially do something based on area names (i.e. all areas that match "Cordor") but that's clunky and not very good. So sorry, this is in the "more work than it's worth" pile.
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