Assassin's Guild Feature: Bring to Justice

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Scurvy Cur
Posts: 1346
Joined: Tue Jan 27, 2015 3:48 am

Assassin's Guild Feature: Bring to Justice

Post by Scurvy Cur »

So, lemme preface this by congratulating the devs on putting this thing through finally.

It occurs to me, however, that there is plenty of potential to expand on the system and make it even more awesome, by adding a feature that allows for players outside the system to engage in it a little more interactively, and discourages assassins from trying to yolo rush harder targets.

The notion works as follows:

Upon an assassin's completion of their first contract, they get considered an active assassin. If, at any point, an active assassin's skull is turned in to a settlement bounty collector, they are considered to have been brought to justice, and are restricted for a period of 7 RL days from pursuing further contracts. To prevent being serially brought to justice, the assassin is also considered inactive once more, and thus protected from further attempts to bring him or her to justice.

Additionally, if the individual turning in the assassin's skull passes a persuade check (to represent the Gather Information skill), or has one or more focii in Divination, they have a chance, scaling with persuade or number of focii, to identify one or more of the people whose contracts the assassin has recently filled. This provides a way for the system to generate further RP even after the assassination attempts, as victims now have a recourse to trace bounties back, and to confront the individual in question.

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