Minimum HP after Raise Dead
Posted: Fri Feb 12, 2016 9:58 pm
After seeing yet another person get raised to 1 HP by a Raise Dead scroll and then watching them unequip an item with a CON bonus before realising (as we have all done!) and instantly dying, I suggest the following:
When returning to life from the Death area, check if the PC is at 1 HP (Raise Dead was used), and then heal them to 2-5% of their max HP, to a maximum of ~10 HP (or so?) to prevent, or reduce, the awkward insta-deaths as a result of a CON drop from an RP tick or unequipping items.
I understand that being on the threshold of death at 1 HP means that suddenly bleeding out again for no real reason other than being on the threshold of death isn't unreasonable, but I think it's a convenience change worth saving a little bit of immersion for those awkward moments!
When returning to life from the Death area, check if the PC is at 1 HP (Raise Dead was used), and then heal them to 2-5% of their max HP, to a maximum of ~10 HP (or so?) to prevent, or reduce, the awkward insta-deaths as a result of a CON drop from an RP tick or unequipping items.
I understand that being on the threshold of death at 1 HP means that suddenly bleeding out again for no real reason other than being on the threshold of death isn't unreasonable, but I think it's a convenience change worth saving a little bit of immersion for those awkward moments!