Werewolf bonanza

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Chelomo
Posts: 35
Joined: Wed Sep 17, 2014 6:29 am

Werewolf bonanza

Post by Chelomo »

Werewolf are sad things right now, I suggest the following:

-Make appropriate equipment meld with the Werewolf form, so you don't end up encumbered during your rampage.

-Stats adjustments when entering werewolf form (According to DnD 3.5): +2 STR, +4 DEX, +4 CON

-A variable amount of temporary HP

-A small amount of DR, in addition to keeping the immunity to death unless slain by silver.

-Change AB to fighter?

-Force a will save every round when shifted, if failed, the werewolf attacks at random (uncontrollable, like before) for a variable amount of rounds. However, keep the ability to emote of course!

These are just a few ideas I think would help make werewolves be more feared and allow the players portraying them to become viable antagonists for heroes to defeat.


ALTERNATIVELY (On Hunter's suggestion): Simply base it on the Tenser's transformation script.
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Mithreas
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Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: Werewolf bonanza

Post by Mithreas »

Collating Werewolf suggestions here.
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