New Armors
Moderators: Forum Moderators, Active DMs
New Armors
Are there stats anywhere for the new armors?
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Re: New Armors
I've sent them to Iceborn to update the wiki with, so it's a matter of time.
Edit: If you want to know about any in specific, I can shed some light for now.
Edit: If you want to know about any in specific, I can shed some light for now.

Re: New Armors
What about all the rest of the new items? the crowns, etc
Currently playing: Seth Xylo
Re: New Armors
Crowns and staves are already on the wiki.
UilliamNebel wrote: Wed Feb 12, 2020 10:24 pm You're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
Re: New Armors
A hotfix is pending on Armor of Immolation and Displacer Beast Hide Armor, when both have unlimited/day spell effects on them, they'll be good to be crafted without error. Both will have a cooldown on their uses.

Re: New Armors
Thanks Hunter, I must have missed that. They look juicy.
Currently playing: Seth Xylo
Re: New Armors
I forget, when something is only useable by: x, y, and z.
Does one have to be all of those things? Or just one?
Does one have to be all of those things? Or just one?
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Re: New Armors
Just one. Item requirements aren't cumulative.
UilliamNebel wrote: Wed Feb 12, 2020 10:24 pm You're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
Re: New Armors
Is there any way that the UMD requirements could be included in the list of information for the Wiki? I understand if there's a desire to keep that FOIG, but it could be useful to people trying to discern what they can and cannot use before sinking a bunch of time and materials into an item.
Re: New Armors
Draconic Armor can't be wore by anything but kobolds without meeting an UMD check of 40 (even if you're a halfling). I can't tell you the UMD reqs for the other items because they weren't set by me these two rounds, the next ones will be set clear by me.
edit: Though based on Irongron's reply before, safe to say they've a minimum of 35 DC for the most part.
edit: Though based on Irongron's reply before, safe to say they've a minimum of 35 DC for the most part.

-
- Contributor
- Posts: 3472
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: New Armors
Can we have this system applied universally? Right now, all these UMD checks are very counter intuitive. Some items don't care if you are a goblin or a kobold using a Halfing Only weapon, some do.Cortex wrote:Draconic Armor can't be wore by anything but kobolds without meeting an UMD check of 40 (even if you're a halfling). I can't tell you the UMD reqs for the other items because they weren't set by me these two rounds, the next ones will be set clear by me.
edit: Though based on Irongron's reply before, safe to say they've a minimum of 35 DC for the most part.
That aside, JT went berserk and updated everything. We'll probably have to confirm the recipes once they are actually implemented, but that can be verified in due time. My biggest concern is clarifying the UMD checks to make them easy to figure.
Don't click weird links, kiddos.
Re: New Armors
They're not my items, but maybe. I still wanna bother Peppermint to add a text to these items explicility saying that you need to be a kobold/halfling/unicorn or have X UMD to use them.

-
- Contributor
- Posts: 3472
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: New Armors
This shouldn't be about whose items they are. The UMD checks are a mechanic that should work for every 'racial' item, just for the very sake of consistency. I don't enjoy playing the very random and arbitrary roulette of "guess if this items works, and if it works, how much UMD does it need!"
In fact, I would go as far as suggesting as making tiers to round up every racial item.
All tier 1 items need 15 UMD.
All tier 2 items need 25 UMD.
All tier 3...
At least that way we know whether we want to take 5 or 65 points in UMD, for something that we may not end up using at all. We can gauge how far do we want to go, how far is it worth to us investing into the skill.
In fact, I would go as far as suggesting as making tiers to round up every racial item.
All tier 1 items need 15 UMD.
All tier 2 items need 25 UMD.
All tier 3...
At least that way we know whether we want to take 5 or 65 points in UMD, for something that we may not end up using at all. We can gauge how far do we want to go, how far is it worth to us investing into the skill.
Don't click weird links, kiddos.
-
- Posts: 281
- Joined: Wed Aug 30, 2017 5:08 pm
Re: New Armors
Though I'm new and generally build for RP, I have to agree, especially when the server somewhat encourages powerbuilding. It's a killer to realize you don't have enough UMD and you can't really do a relevel/remake.Iceborn wrote:This shouldn't be about whose items they are. The UMD checks are a mechanic that should work for every 'racial' item, just for the very sake of consistency. I don't enjoy playing the very random and arbitrary roulette of "guess if this items works, and if it works, how much UMD does it need!"
In fact, I would go as far as suggesting as making tiers to round up every racial item.
All tier 1 items need 15 UMD.
All tier 2 items need 25 UMD.
All tier 3...
At least that way we know whether we want to take 5 or 65 points in UMD, for something that we may not end up using at all. We can gauge how far do we want to go, how far is it worth to us investing into the skill.
Re: New Armors
How does the server encourages powerbuilding? The dungeons are all do-able by sub-opt builds.

-
- Posts: 1860
- Joined: Mon Sep 08, 2014 4:44 pm
Re: New Armors
Speaking from experience, all the PvP is doable by suboptimal builds as well.
-
- Posts: 311
- Joined: Mon Nov 28, 2016 4:05 am
Re: New Armors
I don't think that he's saying that sub-optimal builds aren't do-able, so observing that they're do-able doesn't really address his point.
-
- Posts: 311
- Joined: Mon Nov 28, 2016 4:05 am
Re: New Armors
He's saying he didn't powerbuild in maxed out UMD and he's being punished for it since all the newly introduced items have inflated UMD requirements.
Re: New Armors
If such is the case, there is no real "punishment" intended. This is a shift to how certain items function, some things change, old things may become weaker, or sometimes, stronger. None of the new items will leave existing builds obsolete.

Re: New Armors
Love the new armor as now there is reason to take more points in tailoring, just sad no monk class armor.
Thank you to the people who put the hard work into these.

-
- Posts: 680
- Joined: Thu Oct 20, 2016 5:30 am
Re: New Armors
Yeah a lot of the new armor I can see myself crafting and trying for a 5% roll on.