New Armors

You have questions? We may have answers.

Moderators: Forum Moderators, Active DMs

Post Reply
User avatar
RedGiant
Posts: 1533
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

New Armors

Post by RedGiant »

Are there stats anywhere for the new armors?
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

I've sent them to Iceborn to update the wiki with, so it's a matter of time.

Edit: If you want to know about any in specific, I can shed some light for now.
:)
Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: New Armors

Post by Astral »

What about all the rest of the new items? the crowns, etc
Currently playing: Seth Xylo
User avatar
Hunter548
Posts: 1869
Joined: Mon Sep 08, 2014 5:40 am

Re: New Armors

Post by Hunter548 »

Crowns and staves are already on the wiki.
UilliamNebel wrote: Wed Feb 12, 2020 10:24 pm You're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

A hotfix is pending on Armor of Immolation and Displacer Beast Hide Armor, when both have unlimited/day spell effects on them, they'll be good to be crafted without error. Both will have a cooldown on their uses.
:)
Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: New Armors

Post by Astral »

Thanks Hunter, I must have missed that. They look juicy.
Currently playing: Seth Xylo
User avatar
RedGiant
Posts: 1533
Joined: Fri Sep 12, 2014 1:39 am
Location: North of Babylon

Re: New Armors

Post by RedGiant »

I forget, when something is only useable by: x, y, and z.
Does one have to be all of those things? Or just one?
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
User avatar
Hunter548
Posts: 1869
Joined: Mon Sep 08, 2014 5:40 am

Re: New Armors

Post by Hunter548 »

Just one. Item requirements aren't cumulative.
UilliamNebel wrote: Wed Feb 12, 2020 10:24 pm You're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
Prestige
Posts: 37
Joined: Fri Mar 17, 2017 5:23 pm

Re: New Armors

Post by Prestige »

Is there any way that the UMD requirements could be included in the list of information for the Wiki? I understand if there's a desire to keep that FOIG, but it could be useful to people trying to discern what they can and cannot use before sinking a bunch of time and materials into an item.
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

Draconic Armor can't be wore by anything but kobolds without meeting an UMD check of 40 (even if you're a halfling). I can't tell you the UMD reqs for the other items because they weren't set by me these two rounds, the next ones will be set clear by me.

edit: Though based on Irongron's reply before, safe to say they've a minimum of 35 DC for the most part.
:)
User avatar
Iceborn
Contributor
Contributor
Posts: 3472
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: New Armors

Post by Iceborn »

Cortex wrote:Draconic Armor can't be wore by anything but kobolds without meeting an UMD check of 40 (even if you're a halfling). I can't tell you the UMD reqs for the other items because they weren't set by me these two rounds, the next ones will be set clear by me.

edit: Though based on Irongron's reply before, safe to say they've a minimum of 35 DC for the most part.
Can we have this system applied universally? Right now, all these UMD checks are very counter intuitive. Some items don't care if you are a goblin or a kobold using a Halfing Only weapon, some do.

That aside, JT went berserk and updated everything. We'll probably have to confirm the recipes once they are actually implemented, but that can be verified in due time. My biggest concern is clarifying the UMD checks to make them easy to figure.

Don't click weird links, kiddos.

User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

They're not my items, but maybe. I still wanna bother Peppermint to add a text to these items explicility saying that you need to be a kobold/halfling/unicorn or have X UMD to use them.
:)
User avatar
Iceborn
Contributor
Contributor
Posts: 3472
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: New Armors

Post by Iceborn »

This shouldn't be about whose items they are. The UMD checks are a mechanic that should work for every 'racial' item, just for the very sake of consistency. I don't enjoy playing the very random and arbitrary roulette of "guess if this items works, and if it works, how much UMD does it need!"

In fact, I would go as far as suggesting as making tiers to round up every racial item.
All tier 1 items need 15 UMD.
All tier 2 items need 25 UMD.
All tier 3...

At least that way we know whether we want to take 5 or 65 points in UMD, for something that we may not end up using at all. We can gauge how far do we want to go, how far is it worth to us investing into the skill.

Don't click weird links, kiddos.

liver and bones
Posts: 281
Joined: Wed Aug 30, 2017 5:08 pm

Re: New Armors

Post by liver and bones »

Iceborn wrote:This shouldn't be about whose items they are. The UMD checks are a mechanic that should work for every 'racial' item, just for the very sake of consistency. I don't enjoy playing the very random and arbitrary roulette of "guess if this items works, and if it works, how much UMD does it need!"

In fact, I would go as far as suggesting as making tiers to round up every racial item.
All tier 1 items need 15 UMD.
All tier 2 items need 25 UMD.
All tier 3...

At least that way we know whether we want to take 5 or 65 points in UMD, for something that we may not end up using at all. We can gauge how far do we want to go, how far is it worth to us investing into the skill.
Though I'm new and generally build for RP, I have to agree, especially when the server somewhat encourages powerbuilding. It's a killer to realize you don't have enough UMD and you can't really do a relevel/remake.
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

How does the server encourages powerbuilding? The dungeons are all do-able by sub-opt builds.
:)
User avatar
Peppermint
Posts: 1860
Joined: Mon Sep 08, 2014 4:44 pm

Re: New Armors

Post by Peppermint »

Speaking from experience, all the PvP is doable by suboptimal builds as well.
Invader_Nym
Posts: 311
Joined: Mon Nov 28, 2016 4:05 am

Re: New Armors

Post by Invader_Nym »

I don't think that he's saying that sub-optimal builds aren't do-able, so observing that they're do-able doesn't really address his point.
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

Can't really address it without elaboration first!
:)
Invader_Nym
Posts: 311
Joined: Mon Nov 28, 2016 4:05 am

Re: New Armors

Post by Invader_Nym »

He's saying he didn't powerbuild in maxed out UMD and he's being punished for it since all the newly introduced items have inflated UMD requirements.
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: New Armors

Post by Cortex »

If such is the case, there is no real "punishment" intended. This is a shift to how certain items function, some things change, old things may become weaker, or sometimes, stronger. None of the new items will leave existing builds obsolete.
:)
Sab1
Posts: 1269
Joined: Fri Oct 17, 2014 8:44 pm

Re: New Armors

Post by Sab1 »

Love the new armor as now there is reason to take more points in tailoring, just sad no monk class armor. :cry: Thank you to the people who put the hard work into these.
Cerk Evermoore
Posts: 680
Joined: Thu Oct 20, 2016 5:30 am

Re: New Armors

Post by Cerk Evermoore »

Yeah a lot of the new armor I can see myself crafting and trying for a 5% roll on.
Post Reply