Quests
Moderators: Active DMs, Forum Moderators
Quests
I searched, and I searched, and I searched ...but I was unable to find a thread thanking yellowcateyes & others to tag on to for their work on the quest system on Arelith.
This system has totally revolutionized the "grind" and breeds reason and purpose into adventure. Thank you for your revolutionary contribution. Redefined Arelith in such a positive way.
This system has totally revolutionized the "grind" and breeds reason and purpose into adventure. Thank you for your revolutionary contribution. Redefined Arelith in such a positive way.
-
- Arelith Gold Supporter
- Posts: 1037
- Joined: Wed Aug 17, 2016 11:53 am
Re: Quests
I second, third and fourth this entirely!!
-
- Posts: 42
- Joined: Sun May 21, 2017 10:14 pm
-
- Emeritus Admin
- Posts: 1010
- Joined: Mon Sep 08, 2014 9:24 am
- Location: 51° 38′ NB, 4° 53′ OL
Re: Quests
Joining the kudo-ing here, awesome work by Yellowcateyes! Not only the system itself, but also the content: 121 quests and counting!
Re: Quests
As a new/returning player, this is an incredible system and I love it.
Re: Quests
Yeah, I can't really kudo this one enough. Despite all we've done these last years this line of updates feels incredibly special. The phrase 'how did I ever live without this?' comes to mind.
Simply put its added far greater playability. I know in Arelith we make our own stories, and that fixed quests were avoided for quite some time, but so often when playing I would wander around, largely directionless. Perhaps my imagination wasn't firing on all cylinders, but despite all the visual loveliness and player intrigue I'd find myself just doing the same old thing again and again.
It doesn't just add something for those of us that have played here for years, but makes Arelith far more accessible for new players - something which is about to become very crucial.
The potential is also just so great. I want to see more detailed/unique quest objectives and generally a far great variety in 'quest types', but as it stands it is already excellent.
I sometimes avoid diving into kudos threads, as it can come across like patting myself on the back, but in this case it was all Yellowcateyes, and I'm not kudoing this as the 'boss' but simply as a player who has felt themselves fired up and motivated to get online and do stuff. Now that is special.
Simply put its added far greater playability. I know in Arelith we make our own stories, and that fixed quests were avoided for quite some time, but so often when playing I would wander around, largely directionless. Perhaps my imagination wasn't firing on all cylinders, but despite all the visual loveliness and player intrigue I'd find myself just doing the same old thing again and again.
It doesn't just add something for those of us that have played here for years, but makes Arelith far more accessible for new players - something which is about to become very crucial.
The potential is also just so great. I want to see more detailed/unique quest objectives and generally a far great variety in 'quest types', but as it stands it is already excellent.
I sometimes avoid diving into kudos threads, as it can come across like patting myself on the back, but in this case it was all Yellowcateyes, and I'm not kudoing this as the 'boss' but simply as a player who has felt themselves fired up and motivated to get online and do stuff. Now that is special.
Re: Quests
As Qulan'rak would say: The glorious TASKMASTER pays HANDSOMELY for the eradication of rabble and filth!
Kudos!
Kudos!
Current
Ayiesha Dahyarif
Ilphaeryl Xun'viir
-
- Arelith Platinum Supporter
- Posts: 113
- Joined: Fri Mar 24, 2017 8:07 am
Re: Quests
OP is right. Kudos is well deserved, and overdue.
-
- Posts: 485
- Joined: Tue Feb 03, 2015 3:30 am
- Location: Under a rock.
Re: Quests
I can say nothing but positive things about this project and the person behind it.
A fantastic idea implemented in such a way as to produce a sense of immersion and flavored with a little impish humor.
I haven't gotten to use it much myself since 20+ on current characters, but the fallout and direction it has been supplying to RP has been distinct and noticeable.
Wonderful work and then some.
(And who can complain about new and interesting ways to get experience anyway?)
A fantastic idea implemented in such a way as to produce a sense of immersion and flavored with a little impish humor.
I haven't gotten to use it much myself since 20+ on current characters, but the fallout and direction it has been supplying to RP has been distinct and noticeable.
Wonderful work and then some.
(And who can complain about new and interesting ways to get experience anyway?)
“The dinosaurs became extinct because they didn't have a space program. And if we become extinct because we don't have a space program, it'll serve us right!”
-Larry Niven
Historical Character List (Updated 9/20/19)
-Larry Niven
Historical Character List (Updated 9/20/19)
Re: Quests
Are you telling me there existed an Arelith that didn't have this???
You poor souls.
You poor souls.
-
- Posts: 32
- Joined: Tue Sep 09, 2014 9:43 pm
Re: Quests
Hands down kudos to YCE. I absolutely love this system especially as my play time dips this allows for so much! PeopLe banding together for the objectives is simply amazing to watch ic. Great job mate!
Current- Kusisqa Kinraysapa, Bolgar Steelshadow
Former- Sol'vyr, Garmr Stonesoul, Kilinus
Former- Sol'vyr, Garmr Stonesoul, Kilinus
Re: Quests
Yes. The quests have turned leveling a lowbie from the brutal, soul crushing, slog that it used to be into something more fun, while also making it easier to make friends your own level or above. I am no longer required to find someone my own level to go dungeoning with to make it worth my while, I can do it with people way above or way below me, and the exp at the end will be entirely worth it.
A true quality of life improvement for all of us. Cheers!
A true quality of life improvement for all of us. Cheers!
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
Re: Quests
Before this i would expect such idea to promote grind over adventuring as its on WoW but it did just the opposite, people cooperating and rping more.
What i would like to see is quest system cross breed with DMs stories, unique quests as tools of dms that would require more players cooperating, or some competetive between factions, i hope NWN:EE give such tools to servers and staff.
What i would like to see is quest system cross breed with DMs stories, unique quests as tools of dms that would require more players cooperating, or some competetive between factions, i hope NWN:EE give such tools to servers and staff.