BegoneThoth wrote: Thu Apr 26, 2018 7:24 am
You can close in on 60 AC if you buff/build right.
But the thing is you gain almost no appreciable benefits from going that hard and deep into barbarian; You get about 100 more HP, in exchange for an enormous loss of damage potential and about 5 or 6 feats by not going offense focused; hell I think your defense build might actually be better with 16 or less barbarian due to the huge number of feats (which translate into saves or a full compliment of epic melee feats easily) and 2 free AC the barb/fighter version gets.
So there's just no reason to go for that 100ish more HP; it's 2 ac and 6 feats.
And I think that's really tragic, that there is a class as 'pure' as barbarian where you actually actively discourage heavy investment.
But Rogue is like that too so perhaps it's best barbarian is getting any attention at all.
I didn't understand any of this.
What is this "blender build"?
Edit: To further elaborate on the usefulness of DR and DI, barbarians get 10% DI from rage, 10% from gear, and then maybe some more depending on racial stats/gear, but let's round it down to 20%. Damage will be reduced this way:
20 Damage -> 3 damage taken, 17 mitigated.
30 Damage -> 11 damage taken, 19 mitigated.
40 Damage -> 19 damage taken, 21 mitigated
50 Damage -> 27 damage taken, 23 mitigated.
60 Damage -> 35 damage taken, 25 mitigated.
...
100 Damage -> 67 damage taken, 33, mitigated.
With the +4 bonus AC, HP you get from having 32 CON buffed, the -3 terrifying rage AB penalty, the bonus HP, the barbarian can get immensely tanky while having 45-47 AB during rage. IIRC one of my barbarians would get 42 or so unbuffed AC and could get up to 50 with common enough buffs (barkskin, dexterity and mage armor), enough AC that I could afford not using expertise depending on match up. All of this with 21 barbarian levels.
edit: fixed some number crap