Quality of life: Time Dilations between servers

Feedback relating to the other areas of Arelith, also includes old topics.


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Dagonlives
Posts: 92
Joined: Mon Aug 06, 2018 12:26 am

Quality of life: Time Dilations between servers

Post by Dagonlives »

For those playing drow or vampires, it's extremely frustrating to go from a server that just hit 20:00 to one that is at 6:00. It would be great if this was looked at where all servers had a coordinated time.
My Rp kinda like droppin' a betta in an otherwise serene fish-tank.

Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain

Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .
Ecthelion
Posts: 162
Joined: Sat May 05, 2018 10:55 am
Location: France

Re: Quality of life: Time Dilations between servers

Post by Ecthelion »

Agreed, it can be a bit immersion-breaking at times, passing from 10 AM to midnight !
Although I suppose it must be hard to code otherwise it would have been done already !
xanrael
Posts: 512
Joined: Sat Feb 23, 2019 5:13 pm

Re: Quality of life: Time Dilations between servers

Post by xanrael »

A way to request the date from other servers or a way for it to show on the portal might be easier to do and still allow trips to be planned.
Vrass
Posts: 276
Joined: Thu Aug 30, 2018 6:21 pm

Re: Quality of life: Time Dilations between servers

Post by Vrass »

I definitely agree... kinda weird when its day in Cordor, night on the rest of the surface, and random in Skal and Sibayad.
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Reallylongunneededplayername
Posts: 395
Joined: Wed Oct 31, 2018 9:28 pm

Re: Quality of life: Time Dilations between servers

Post by Reallylongunneededplayername »

Easy fix, Put the IG time of server at the portal webpage. or in -playerlist(?)
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
InformationActionRatio
Posts: 15
Joined: Fri Apr 05, 2019 4:20 pm

Re: Quality of life: Time Dilations between servers

Post by InformationActionRatio »

Agreed. A bit of synchronisity would be apprecitated if possible.
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Mr_Rieper
Posts: 785
Joined: Mon Sep 08, 2014 9:01 am

Re: Quality of life: Time Dilations between servers

Post by Mr_Rieper »

I suggested this about a year ago, but felt I should bring it up again.

It would be great if the server's time was kept off-server. As in, it was separate from the actual game server, and every time the Surface, Cities & Planes and Distant Shores server started, it would fetch the current time from the external source. You could have the current time and date displayed on a web page that people could access. This'll keep the time consistent and progressing at a natural rate, and allow for accurate timekeeping.

It really is more important than most people give it credit for, considering how the server's history progresses. You could even develop it to reflect seasons later. It has a lot of potential.



Something like that, but reflecting current Arelith time. It would basically be a clock that is moving ten times faster.
CosmicOrderV wrote: Sat May 11, 2019 4:55 pmBe the change you want to see, and shape the server because of it. Players can absolutely help keep their fellow players accountable.
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