Quality of life: Time Dilations between servers
Moderators: Active Admins, Active DMs, Forum Moderators
-
- Posts: 92
- Joined: Mon Aug 06, 2018 12:26 am
Quality of life: Time Dilations between servers
For those playing drow or vampires, it's extremely frustrating to go from a server that just hit 20:00 to one that is at 6:00. It would be great if this was looked at where all servers had a coordinated time.
My Rp kinda like droppin' a betta in an otherwise serene fish-tank.
Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain
Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .
Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain
Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .
Re: Quality of life: Time Dilations between servers
Agreed, it can be a bit immersion-breaking at times, passing from 10 AM to midnight !
Although I suppose it must be hard to code otherwise it would have been done already !
Although I suppose it must be hard to code otherwise it would have been done already !
Re: Quality of life: Time Dilations between servers
A way to request the date from other servers or a way for it to show on the portal might be easier to do and still allow trips to be planned.
Re: Quality of life: Time Dilations between servers
I definitely agree... kinda weird when its day in Cordor, night on the rest of the surface, and random in Skal and Sibayad.
-
- Posts: 395
- Joined: Wed Oct 31, 2018 9:28 pm
Re: Quality of life: Time Dilations between servers
Easy fix, Put the IG time of server at the portal webpage. or in -playerlist(?)
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
-
- Posts: 15
- Joined: Fri Apr 05, 2019 4:20 pm
Re: Quality of life: Time Dilations between servers
Agreed. A bit of synchronisity would be apprecitated if possible.
Re: Quality of life: Time Dilations between servers
I suggested this about a year ago, but felt I should bring it up again.
It would be great if the server's time was kept off-server. As in, it was separate from the actual game server, and every time the Surface, Cities & Planes and Distant Shores server started, it would fetch the current time from the external source. You could have the current time and date displayed on a web page that people could access. This'll keep the time consistent and progressing at a natural rate, and allow for accurate timekeeping.
It really is more important than most people give it credit for, considering how the server's history progresses. You could even develop it to reflect seasons later. It has a lot of potential.

Something like that, but reflecting current Arelith time. It would basically be a clock that is moving ten times faster.
It would be great if the server's time was kept off-server. As in, it was separate from the actual game server, and every time the Surface, Cities & Planes and Distant Shores server started, it would fetch the current time from the external source. You could have the current time and date displayed on a web page that people could access. This'll keep the time consistent and progressing at a natural rate, and allow for accurate timekeeping.
It really is more important than most people give it credit for, considering how the server's history progresses. You could even develop it to reflect seasons later. It has a lot of potential.

Something like that, but reflecting current Arelith time. It would basically be a clock that is moving ten times faster.
CosmicOrderV wrote: Sat May 11, 2019 4:55 pmBe the change you want to see, and shape the server because of it. Players can absolutely help keep their fellow players accountable.