Feeblemind not stunning

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Morgy
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Feeblemind not stunning

Post by Morgy »

Today I (24 arcane caster level sorc) noticed whenever casting feeblemind, a stun was never applied regardless of target type or failing to save the roll. I tested the spell on multiple targets including ogres, wolves and bugbears - all low intel/cha creatures. There were zero stuns applied during testing of 20 or so npcs.
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Re: Feeblemind not stunning

Post by Morgy »

I’ve had one occurrence of this spell functioning properly after many casts. All other casts have resulted in no stub still.
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Re: Feeblemind not stunning

Post by Morgy »

Bump!
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Re: Feeblemind not stunning

Post by ActionReplay »

Morgy wrote: Sun Nov 03, 2019 6:47 pmBump!
As stated by the spell description:
The caster does 1d4 points of Intelligence and Charisma damage to the creature for every 4 caster levels.

The target is stunned for 1 Round / Level if their Intelligence drops below 4. Additionally if the target has an Arcane Class the DC is increased by 4.
You'd have to basically get their INT to 3, which is the NWN minimum for the stun to apply. You get 6d4 INT damage with your caster which ranges from 6-24 INT damage one would think from all your testing some creature would get stunned. Try and Maximzie the spell and cast it on goblins and ogres to see if you get the stun that way.
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Re: Feeblemind not stunning

Post by Morgy »

ActionReplay wrote: Sun Nov 03, 2019 8:53 pm
Morgy wrote: Sun Nov 03, 2019 6:47 pmBump!
As stated by the spell description:
The caster does 1d4 points of Intelligence and Charisma damage to the creature for every 4 caster levels.

The target is stunned for 1 Round / Level if their Intelligence drops below 4. Additionally if the target has an Arcane Class the DC is increased by 4.
You'd have to basically get their INT to 3, which is the NWN minimum for the stun to apply. You get 6d4 INT damage with your caster which ranges from 6-24 INT damage one would think from all your testing some creature would get stunned. Try and Maximzie the spell and cast it on goblins and ogres to see if you get the stun that way.


Hi!

Just to clarify, I have been using normal, max and extend on these spells. It used to work almost all the time, but since I picked up my caster again I’ve noticed in the last month or two it is not stunning at all. I’m confident either the spell is not working or perhaps my character was borked in the free relevel?
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Re: Feeblemind not stunning

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Morgy wrote: Mon Nov 04, 2019 7:43 am
ActionReplay wrote: Sun Nov 03, 2019 8:53 pm
Morgy wrote: Sun Nov 03, 2019 6:47 pmBump!
As stated by the spell description:
The caster does 1d4 points of Intelligence and Charisma damage to the creature for every 4 caster levels.

The target is stunned for 1 Round / Level if their Intelligence drops below 4. Additionally if the target has an Arcane Class the DC is increased by 4.
You'd have to basically get their INT to 3, which is the NWN minimum for the stun to apply. You get 6d4 INT damage with your caster which ranges from 6-24 INT damage one would think from all your testing some creature would get stunned. Try and Maximzie the spell and cast it on goblins and ogres to see if you get the stun that way.


Hi!

Just to clarify, I have been using normal, max and extend on these spells. It used to work almost all the time, but since I picked up my caster again I’ve noticed in the last month or two it is not stunning at all. I’m confident either the spell is not working or perhaps my character was borked in the free relevel?
I'll look into it.
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Morgy
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Re: Feeblemind not stunning

Post by Morgy »

Further testing has shown me that the stun -is- applying to animal creatures, but apparently not to all other races.

Image

I've also tested feeblemind on the Dire Wolf summons, which is also stunned after the stat reduction. I'm not sure why the stun would differentiate between species, but animals are definitely still affected.
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Re: Feeblemind not stunning

Post by ActionReplay »

Couldnt find anything wrong with the spell but I did a small tweak which may have an impact, should be live within 12h from me posting this.
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Re: Feeblemind not stunning

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ActionReplay wrote: Sun Nov 10, 2019 10:09 pm Couldnt find anything wrong with the spell but I did a small tweak which may have an impact, should be live within 12h from me posting this.
Hi mate.

Thanks for looking into this. Unfortunately, it still doesn't seem to be stunning most creatures. What I have noticed is that it works on most animals, which I suspect have a base intel of 3 already and are immediately stunned. As seen in this dire wolf..

Image


Here is an example below of the stun not operating on a creature with both intel and cha lowered to 3.

Image
Last edited by Morgy on Mon Nov 11, 2019 3:56 pm, edited 1 time in total.
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Re: Feeblemind not stunning

Post by RedGiant »

Just noticed this and maybe its fixed, but the reason it probably works on animals is that they have a starting intelligence of 3. So my further guess why the spell only functions on them would be that it is not correctly reading the lowered stat...only the base stat?

*Edit. Ha! Typing at the same time. Great minds...
Last edited by RedGiant on Mon Nov 11, 2019 3:57 pm, edited 1 time in total.
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Morgy
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Re: Feeblemind not stunning

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How weird you came to post that exactly when I did! :-)
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Re: Feeblemind not stunning

Post by ActionReplay »

Please try again after next reset or maybe its live already. To confirm it works on creatures it did not work on previously.
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Re: Feeblemind not stunning

Post by Morgy »

It seems to be working as normal again now. Thanks for solving this!
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