Tall characters in certain area
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Tall characters in certain area
It seems that a tall human character cannot fit through the secret passage in rat gang lair.
I'm not sure if this is a bug or feature, as it sorta makes sense and is hilarious when you consider implications. But the fact is, given that transition is tiny, increasing character height to "tall" makes it impossible to step into transition. Apparently height also affects hitbox a bit.
I'm not sure if this is a bug or feature, as it sorta makes sense and is hilarious when you consider implications. But the fact is, given that transition is tiny, increasing character height to "tall" makes it impossible to step into transition. Apparently height also affects hitbox a bit.
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Re: Tall characters in certain area
I can take a look at these if screenshots and exact area names are provided.
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Re: Tall characters in certain area
Can we just remove hitboxes altogether? It would solve so, so many issues.
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
Re: Tall characters in certain area
This has been discussed, and unfortunately I don't believe that is possible without creating many more.
Re: Tall characters in certain area
We can't, as it would allow people to walk through each other.the grim yeeter wrote: Wed Mar 18, 2020 9:43 am Can we just remove hitboxes altogether? It would solve so, so many issues.
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Re: Tall characters in certain area
The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
Re: Tall characters in certain area
This area:Irongron wrote: Wed Mar 18, 2020 8:31 am I can take a look at these if screenshots and exact area names are provided.

It is Cordor (Undercity) Sewer Rat Hideout.
The problem can be fixed by placing bigger transition and a bigger crate to cover it.
Last edited by Void on Wed Mar 18, 2020 6:22 pm, edited 2 times in total.
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Re: Tall characters in certain area
Touching hitboxes in any way is a bad idea, okay? If you want to propose that, use feedback forum. But it is a royally bad idea.the grim yeeter wrote: Wed Mar 18, 2020 5:28 pm The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Also, there aren't really "many issues". This is the first one i encountered in years, and even this was on funny side.
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Re: Tall characters in certain area
It's not a bad idea at all. Let's do it! Hitbox equality means that pixies lose those advantages of being tiny and hard to target.Void wrote: Wed Mar 18, 2020 5:32 pmTouching hitboxes in any way is a bad idea, okay? If you want to propose that, use feedback forum. But it is a royally bad idea.the grim yeeter wrote: Wed Mar 18, 2020 5:28 pm The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Also, there aren't really "many issues". This is the first one i encountered in years, and even this was on funny side.
Re: Tall characters in certain area
This stuff should be and already is expressed by dex bonus.Ork wrote: Wed Mar 18, 2020 6:29 pmIt's not a bad idea at all. Let's do it! Hitbox equality means that pixies lose those advantages of being tiny and hard to target.Void wrote: Wed Mar 18, 2020 5:32 pmTouching hitboxes in any way is a bad idea, okay? If you want to propose that, use feedback forum. But it is a royally bad idea.the grim yeeter wrote: Wed Mar 18, 2020 5:28 pm The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Also, there aren't really "many issues". This is the first one i encountered in years, and even this was on funny side.
However, if you want fey to be hard to hit, because targeting pixies should require pixel-hunting, then that's not a good idea.
Additionally according to arelith wiki a pixie is 2 feet tall and weights 30 pounds.

http://wiki.arelith.com/Fey
That's halfling sized.
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