Tall characters in certain area

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Void
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Tall characters in certain area

Post by Void »

It seems that a tall human character cannot fit through the secret passage in rat gang lair.

I'm not sure if this is a bug or feature, as it sorta makes sense and is hilarious when you consider implications. But the fact is, given that transition is tiny, increasing character height to "tall" makes it impossible to step into transition. Apparently height also affects hitbox a bit.
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Irongron
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Re: Tall characters in certain area

Post by Irongron »

I can take a look at these if screenshots and exact area names are provided.
the grim yeeter
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Re: Tall characters in certain area

Post by the grim yeeter »

Can we just remove hitboxes altogether? It would solve so, so many issues.
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Irongron
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Re: Tall characters in certain area

Post by Irongron »

This has been discussed, and unfortunately I don't believe that is possible without creating many more.
Void
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Re: Tall characters in certain area

Post by Void »

the grim yeeter wrote: Wed Mar 18, 2020 9:43 am Can we just remove hitboxes altogether? It would solve so, so many issues.
We can't, as it would allow people to walk through each other.
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the grim yeeter
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Re: Tall characters in certain area

Post by the grim yeeter »

The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
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Void
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Re: Tall characters in certain area

Post by Void »

Irongron wrote: Wed Mar 18, 2020 8:31 am I can take a look at these if screenshots and exact area names are provided.
This area:
Image

It is Cordor (Undercity) Sewer Rat Hideout.


The problem can be fixed by placing bigger transition and a bigger crate to cover it.
Last edited by Void on Wed Mar 18, 2020 6:22 pm, edited 2 times in total.
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Void
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Re: Tall characters in certain area

Post by Void »

the grim yeeter wrote: Wed Mar 18, 2020 5:28 pm The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Touching hitboxes in any way is a bad idea, okay? If you want to propose that, use feedback forum. But it is a royally bad idea.

Also, there aren't really "many issues". This is the first one i encountered in years, and even this was on funny side.
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Re: Tall characters in certain area

Post by Ork »

Void wrote: Wed Mar 18, 2020 5:32 pm
the grim yeeter wrote: Wed Mar 18, 2020 5:28 pm The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Touching hitboxes in any way is a bad idea, okay? If you want to propose that, use feedback forum. But it is a royally bad idea.

Also, there aren't really "many issues". This is the first one i encountered in years, and even this was on funny side.
It's not a bad idea at all. Let's do it! Hitbox equality means that pixies lose those advantages of being tiny and hard to target.
Void
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Re: Tall characters in certain area

Post by Void »

Ork wrote: Wed Mar 18, 2020 6:29 pm
Void wrote: Wed Mar 18, 2020 5:32 pm
the grim yeeter wrote: Wed Mar 18, 2020 5:28 pm The next thing I'd ask is for every creature to have the exact same hitbox, then. With the exception of really big creatures, of course, such as giants and dragons.
Touching hitboxes in any way is a bad idea, okay? If you want to propose that, use feedback forum. But it is a royally bad idea.

Also, there aren't really "many issues". This is the first one i encountered in years, and even this was on funny side.
It's not a bad idea at all. Let's do it! Hitbox equality means that pixies lose those advantages of being tiny and hard to target.
This stuff should be and already is expressed by dex bonus.
However, if you want fey to be hard to hit, because targeting pixies should require pixel-hunting, then that's not a good idea.

Additionally according to arelith wiki a pixie is 2 feet tall and weights 30 pounds. :mrgreen:
http://wiki.arelith.com/Fey

That's halfling sized.
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